Monster Hunter Rise - Guide for new hunters, made by an (in) experienced player! Part 2

Welcome back, hunters! Welcome to the second part of the guide dedicated to new players of Monster hunter rise, made by a new Monster Hunter player. While last time we focused on the purely technical aspects, in this second part we take the field to analyze what to do during the hunt, to have an effective joke and not be devoured in no time by the ravenous monsters that populate the world of Monster Hunter Rise .

Warning: there will be a lot of nonsense, it is not a detailed guide on how many scales a monster has but it is an invitation to try the game, telling its structure and giving advice on the first moments of the game. This guide is intended to be a useful aid to bypass most of the initial tutorials, since the amount of information to be absorbed is truly impressive. If you missed it then, here you will find the first part of the guide.


First, as they will also point out in the game, it is good to keep in mind that there are two different types of mission assignments: the Village Missions and the Basic Hunt Missions. Village missions: marked in red and available in the central square of Karuma, these are the missions that allow a gradual entry into the world of hunting, are linked to the history of the game and can only be tackled in single player - obviously accompanied by your faithful feline and canine companions. The difficulty of these missions is calibrated downwards, and it is therefore good to dedicate a few hours to these, before jumping on the missions of the Guild.

Basic Hunting Missions: Marked in Blue, these missions are available instead in the Hunt Base, the base where the guild leader and other related characters reside. These missions are initially simple and introductory, but unlike those of the story, they have a sharp difficulty curve. In fact, already from the last 3-star missions, an inexperienced player could find himself in trouble.

No fear! Guild missions can be tackled in online multiplayer. Monster Hunter Rise offers an absolutely functional and functional system in terms of online infrastructures: just choose the mission you want to face and start with the online mode active, as hunters around the world try to give support to someone, everyone will come sorted in the various games in progress. If online gaming scares you, know that nothing is more immediate, simple and "impersonal" than Monster Hunter.

You can in fact exchange quick messages with colleagues, send stickers and make poses, but the main purpose for everyone is to take down the monsters. I have never found people in a game intent on putting a spoke in the wheel, trolling or annoying someone. It is still a job, right?

If for some time you are scared of taking on online missions it is normal, but know that once the ice is broken, they will represent one of the best ways to have fun with Monster Hunter Rise. Small addition: the mission selection mode from the guild requires support for online missions, meaning you start your mission and other people come (or should come) to give you a hand.

If, on the other hand, you don't want to risk finding yourself facing a Magnamalo alone, you can be the one supporting an active request. Using the directional cross, you can scroll (by pressing right or left) the various action shortcuts until you find the Guild mission logo, by pressing up you will activate the submenu and, by selecting "Reply to a Request" you can jump into an already active game, if present (even selecting the mission you want to tackle).

Besides these two main types of mission there are also the Fury missions (marked in yellow) and the Secondary objectives (blue): the former are a sort of Tower Defense, where hordes of monsters try to break through the walls of Karuma. The Hunter Player is responsible for organizing the defenses and repelling the invasion, gradually obtaining increasingly powerful defense tools. The secondary objectives instead they are "passive" missions that involve collecting mushrooms, herbs, minerals or hunting monsters. It is very useful to keep them always active, as their completion provides very useful rewards to upgrade the armor. There are also several secondary missions put on by the lazy villagers.

What do I see?

Finally we talk about the heart of the game, monster hunting, what makes Monster Hunter, well, Monster Hunter! My first mission (and maybe the second and third as well) was a disaster. An almost confirmation of what I have always feared about Monster Hunters, a total defeat and a significant nervous charge.

Of the fifty minutes available for the missions, if I hunted the monster I hunted it for the duration of the time, making the game a real nightmare, the available lives dropped significantly and the fun was very little. Then I worked hard, I understood what needed to be done and what not. Now I hunt monsters at speed, gathering whatever is useful to me and using everything to my advantage. First there is from understand the game screen.

With a still image of a glorious hunting moment, let's take a look at what we need to know about the game screen.

  • 1 - La "vita", little more to say, if they attack you it lowers, if you drink potions or if your companions heal you it comes back to its place.
  • 2 - La bunting, empties itself by running, dodging attacks and climbing. It fills up automatically by not doing the three things listed. With the time spent on a mission, the maximum capacity of the bar decreases (red part). To recover the red part you can consume various potions or steaks.

For both bars there are different precautions such as collecting the colored birds around the map. Each of them slightly increases certain stats: green increases the maximum capacity of the health bar, yellow does the same for the stamina bar. The other colors of the birds increase in attack and defense points. Another thing to do to have good health / stamina bars is to eat, before each mission, the Dango proposed both in the square and in the Guild. The latter, in addition to giving a bonus of life and stamina, give status bonuses, different for every taste.

  • 3- It state of the blade, it should always be kept well sharpened to maximize damage and can be sharpened with the specific tool.
  • 4 - The number of thread insects available and charging times
  • 5 - The communication menu, useful for communicating with other hunters (even via pre-set phrases) or for calling your dog.
  • 6 - Objects menu, essential for every hunter is his stock of items. In this menu, which can be activated by holding L and navigated with Y / A, you will find everything you have in your pocket, including items that can be used on missions (such as some types of fauna). Once you have selected what you need, press Y to use it. In case you have weapons in hand, you will have to press Y twice, one to sheathe the weapon, the other to use the consumable. In this menu there are potions, meat, whetstones to sharpen the weapon, traps and so on. It goes without saying that mastering it is essential.
  • 7 - I Big Monsters in the area, by pressing the right stick you select the monster you want to follow and which will then be highlighted on the map. The states will also appear under the drawing of the monster, in this case the monster is weakened.

All that remains is to fight!

As we have seen from the explanation of the screenshot, è It is essential to do several things before hunting head down a monster: eat the Dango in the village, collect the birds and collect everything that happens to us. Also because plants, minerals and insects are indispensable for the creation of objects, consumables, weapons and armor. So it is always good to fill your pockets a little, in addition the local fauna (then usable only in the hunting area) is useful for conferring damage and malus to monsters, as well as to treat our malus.

Once you feel ready and charged, you can afford to take on the monster required by the mission. Fighting is not easy, there is no lock on the enemy, so it is we who must always aim the weapon at the beast, trying to chain effective attacks and dodges to the limit to optimize movements. Once you have found the right weapon (and well tested in the appropriate area of ​​the village) it is just a matter of getting used to the movement timing and attack pattern of the monsters. After three or four hunts, everything becomes more immediate, using the wire attacks will be a no brainer and riding the monsters will be as easy as riding a bicycle.

Once the monster is killed, he ravages among its glorious remains to obtain materials. Identifier of the growth of the game and of the character is his evolve in equipment. More difficult missions lead to stronger monsters, stronger monsters correspond to more lethal weapons and the most lethal weapons will allow you to exterminate the most ruthless monsters, up to having armor made with skins and remains of a higher category. Without tiered growth, this will push you to go further and further in the hunt!

Good Hunting… Hunters!

Well, now you know practically everything there is to know to avoid being engulfed by endless tutorials and descriptions and without the first monsters, the amount of content and the complexity of the game making you run away! Monster Hunter Rise then offers a range of possibilities, situations, elements much greater than those described in this guide. In short, all things that are nice to discover and face, once you have mastered this basic information.

I hope you enjoyed this guide and convinced you to give Monster Hunter Rise a chance, because I did and I was thrilled with it. For who will come, see you at the guild bar! Help Did you like the article? Share it!
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