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    Oddworld's walkthrough: New 'n' Tasty!

    Who I am
    Philippe Gloaguen
    @philippegloaguen

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    Please note:

    The solution is based on the American version of the game, there may be differences with the Spanish one.

    Raptures Companies

    Mudokons to save: 70
    Secret areas: 6

    Start by running right to the barrel in the foreground to go down the hatch and reach the first secret area. Use the lever to get past the electricity, then, go up to the ledge. When you fall down, run fast and drop to the lower floor before the slig catches you, sing to take control and kill it. Go back up and use the lever at the top to remove the electrical barrier and free the three mudokons from the meat grinder. When they are on the floor below, use the lever to slow down the meat grinder for the mudokons on the far left, then, be followed and go down to the floor below. Sing at the portal to free them all. Go back up and run to the right to go up. Go through the door and go down the path, then, run and jump over the mines, take control of the slig to make him pull the lever to deactivate the barrier, go past the mudokons and DO NOT pull the lever, reach the other slig to hit him dead so detonate what you are controlling right now as well. Be followed by the mudokon you passed and use the elevator to go down and rescue his companion below as well. Head back up where you electrified the slig to find secret area number two in the barrel. You will find the third secret area at the bottom behind the barrel near the electricity. Jump over and grab the grenade, throw it at the chant inhibitor and take control of the slig, have him kill his partner and take him out. Blow up the other singing inhibitor with a grenade as well, then free the poor mudokons. Pick up another grenade and run back to the area, where you dodged the mines with a jump, throw a grenade on the second hole to enter the next secret area. Take the two mudokons at the top right with you, have them follow you past the meat grinder and free them. Use the lever and quickly roll under the mincer. Climb up and pull the other lever to slow down the mincer. Recruit five more mudokons to save them, then head back up. Now go back to the lever I told you not to pull to use it and jump down and reach the fourth secret area. Jump over and grab the grenades from the car, use one on the slig while it is sleeping to kill it. Drop down and throw another mine grenade below, then lead all mudokons to the portal. Throw another explosive at the Singing Inhibitor, then head through the portal. Go through the door to find yourself in the next area, save the mudokons that are here and climb up, wait for the slig to pass under the singing inhibitor to use the lever and kill him instantly. Go over and climb up to use the trap door and take care of two more sligs. Disable the electric barrier and free the two mudokons. Reach the first hatch and go down inside the fifth secret area. Jump inside the smoke and stay hidden inside until the sling goes back to sleep, then, silently pass to the right. Jump over the hole and when the other slig goes to sleep, jump over the new hole and quickly roll under the grinder (or quickly drop down to pull the lever and then climb back up). Grab a grenade and throw it at the song inhibitor. Take control of the slig on top to kill him. Take possession of the slig below, pull the lever and have it walk over the mines. Recruit the mudokons and save them then leave the area through the blue portal. In the next area, take control of the slig from the opposite side to kill it immediately, hide in the smoke so the other slig can't see you, then climb up when it's turned the other way. Use the trap door lever to kill him, then take the three mudokons to the portal (one is hiding in the smoke). Climb up and deactivate the mine when it turns green (wait for it to emit a longer green signal). Bring the other two mudokons down and then to the portal. Jump over the hole, then use the lever when the slig is under the mincer. Slow down the mudokon machine near the portal to save it. Take the right timing to make the jumps and avoid the falling flesh. On the opposite side, go past the elevator and use the lever to go past the mincer. Move the mudokon away from the slide up and to the left. Now move so that the slig stays on the screen then, run to the left and use the lever to activate the slide and stun the enemy from above. Gather the five mudokons in the area and pass them through the portal. Use the cart and save the mudokon only on the opposite side. Get off the elevator then to the left, go under and go up as soon as you can as the slig is going down. Use the lever to electrify your enemy then go left and use the lever for the pulley then pick up the grenades on the opposite side. Climb up and throw grenades at the sleeping slig and mines. Jump down to where the opponent was to reach the sixth secret area. You will have to roll in time to avoid the various contraptions. Then pull the lever to stop the meat grinder and squat inside the ventilation system. Move under the platform to attract the slig's attention so that it drops as you go up. Take control of the enemy and kill him to free the last mudokon in the area and leave.





    The stockyards

    Mudokons to save: 41
    Secret areas: 7

    Jump over the hole and sing quickly to save the mudokon from the scrab that is about to kill him. You will have to jump in order to hang from the ledge and sing. Do not move when the motion sensors pass over you and only move forward when these are far from your position. On the opposite side, drop down and quickly enter the door to reach the next secret area. When the scrab is below you, sprint to the opposite side and turn off the electricity. Go back and recruit another mudokon, dash to the opposite side to free him. Go back and go through the portal. Go back again and climb up, jump over the hole and wait for the scrab to be right below you, then sprint and climb to the opposite side. Move carefully through the motion sensors and climb to the opposite side. For the next hole, wait until the sensors are away from you and the scrab is below you, then jump and run to the left. Here jump over the mines and hang on the ledge, climb up as soon as the slig looks away then, hide in the smoke. On the ledge, jump into the smoke and take the "checkpoint" before the guard sees you. Go down from the checkpoint and open the portal on your right to reach the eighth secret area. Drop down to the floor with the lever and trap door. Sing to take control of one of the sligs, tell the mudokon to crouch, then shoot the other slig to kill it and take out the one you are controlling as well. Recruit all mudokons and pull the lever to drop them to the lowest floor. If you accidentally got off before the others, you can use the lever at the top right above the portal. Send all your companions through the portal and leave the area.



    When you return, pass the motion sensors and jump over the mines. Crouch to avoid the flying mines, you can sneak while crouched to pass the slig along with the sensors and mines. When you are right under the ledge, go up when the situation is clean and quiet. Roll under the mines at the first chance, then take the "checkpoint" and then drop down. Jump to the other side and quickly grab the ledge before the slig sees you. Move silently when he's not looking and has stopped, then quickly run to the ledge and jump up. On the ledge at the top right, you can take control of the slig to kill it immediately, finally, pass the secret portal to find yourself in the ninth secret area. Quickly roll into the smoke and stand still. Jump over the mines when they're not looking, and as soon as you get a chance, climb up to leap into the smoke. Go past the barrel in the safe area to take control of the slig, use the bottom one to take out the group of mines, then, take control of the top one to kill the other sligs keeping an eye on the mudokons. When your friends are safe, release them. If you have saved all members of your race up to this point, the total should have risen to eighty-eight. Head to the lower right portal. Make your way wisely passing the sensors and mines, use the movement in secret while staying lowered to obtain more precise movements. Remember to quickly save the game when you manage to pass this very complicated portion of the level. Wait for the bottom slig to exit the screen, then jump down and activate the mines. Get back up as soon as you can, so BOOM! Go down and pass the point where your enemy was and go through the portal reaching the tenth secret area of ​​the game. When the walking slig is off the screen, head down into the smoke before the sleeping one notices you. When the slig is far away, move silently into the boulder and take control of the nearby slig to have it kill its companion. Go down and save the three mudokons, at this point the freed companions should be ninety-one. Go back up when the slig is far away and jump through the portal. Go back up and move to the left, pass the sensor and drop down to take the "checkpoint". Drop down and grab a stone from the hanging sack to throw it at the mine next to the sleeping slig to take it out. Grab another stone and climb up to reach the "checkpoint". Jump over the hole to your right and continue forward, throw the stone at the mines and go through the portal to the eleventh secret area. Jump up to the ledge and hang, pass silently behind the smoke. When the situation is calm, jump to the opposite side and climb up, wait for the top slig to go away and take control of the bottom one to make it explode quickly. Quickly jump down and go past the sensor. Take control of the top slig to kill it, let all mudokons pass through the portal. If that doesn't work, climb up to the ledge at the top and hide inside the fog, then pull a bottle cap to the left of the slig when it's not on the far left to distract it and recruit the two mudokons to get them away from the mine. Tell your teammates to wait and pull another cap on the top slig to give them enough time to clean the floor. Sneak past the slig and activate the mine, hide in the smoke and wait for it to explode with your enemy. Take control and kill the slig below, then save your friends to reach the ninety-six save count. Go back down and leave the area by going through the portal. When you are back in the main area, sneak past the other slig inside the smoke. Climb up and head left, jump over the mines and lure the slog into the mines to kill him. Roll to the left of the fire and drop down, jump over the mines and the slog will die instantly. Throw a stone at the mine at the top and pass the secret portal to find yourself in the XNUMXth secret area. You will need to jump to the ledge before the slog reaches you. Free the five below, then move to the right to go down and free the other one as well. Quickly jump down and use the lever to return up. Grab the other two below and pass them through the portal and leave the area. Go back up and go to the left, then go down to the right and enter the portal to the thirteenth secret area. As soon as you have exited inside the new area, run right and jump to the top to let the slog pass, go through the door and use the lever to turn on the electric barrier that will kill all your enemies. Gather the mudokons and free them to leave the area. Go back up and throw a stone at the mine near the slig, then throw another stone at the slogs above to take them to the mines and kill them.



    The Monsaic lines

    Mudokons to save: 0
    Secret areas: 0

    Start by passing the "checkpoint" and jumping over the various holes. Stop by the guard and imitate his whistles (checking the appropriate menu). By doing this you will be allowed to pass, go down and you will be told to sing, take control of the slig and kill his partner. Go through the door and learn some basic controls that you probably already know. Go through the other door and go down to the pulley, go up to meet another guard to mimic to pass over. Pull the lever and step onto the slide. Mimic the next guard and go through the door, go through the slide and chant to open the portal. Go down and move to the left. When you are attacked by the bees, run to the nearby mudokon to get it stung for you, then climb up to catch the sound of the bell. Go back to the pulley and climb up to sing near the bells and open the door. Go right and mimic the guard to use the lever to light up the lock and pass through. Jump down to reach the door on the left and run to the far right to use the lever and reach Paramonia.

    Paramonia

    Mudokons to save: 0
    Secret areas: 0

    Go right and go unnoticed at the mine near the guard. Grab a rock and throw it at the mines beyond the hole. Pull the lever and jump up to use the bell and get Elum. Climb and jump more. You will have to keep moving to hold Elum, run and jump until you reach the end of the area. Jump and greet the guard and mimic him to reach the pulley. Pull up and pick up the rock to throw it at the mine next to the sleeping slig. Advance and climb, deactivate the mine, then, throw the rock at the hive to stop Elum eating the honey. Climb onto your mount and advance, jump, then climb up and use the slide. Once on the platform, take control of the slig and drop down to kill its companion, then drop the creature you are controlling onto the mines.

    Drop down and use the lever to lower the elevator. Let Elum reach the top and ride him to the other side. Climb back onto your mount and head left while avoiding the mines. You will be blocked and will no longer be able to continue. Jump and crouch as you pass under the mines, continue to stay in this position near the fire wall, except when you have to jump over the mines. Climb up and pass the slogs, take the elevator down to Elum and ride to the next area. Go down the pulley with Elum and jump on the slide on the left to use the lever, then, jump on the one on the right and grab a rock to throw at the mines. Pull the other lever and jump on the slide to the left to get the password. Go back to the guard and give her the password to lower the elevator. Go up and reach the next elevator, then, take control of the slig at the top to kill his two companions. Ride Elum to the opposite side and leave him to go up the platform. Take control of the slig and kill the others to enter the temple.

    Parmoniano Temple

    Mudokons to save: 9
    Secret areas: 1

    Jump on the slide and sing near the slig. Move it away from the singing inhibitor and take control of it to kill the slog. Go down and kill the slig when it is under the red marker by pulling the lever. Here we will walk through the various rooms in a clockwise direction starting from the one at the top left. Climb up and run to the left, go down to the lever and pull it to make the elevator go down and go up, mimic the mudokon and detonate the boulder mines. Use the lever to light up the lock, go up and get more rings, then, detonate the mines on top. Grab some meat and pull it close to the Paramite below to allow you to hear the bell. Climb up and pull the lever to get another piece of meat, jump on the slide and pull the piece on the left side, then, run and climb the ledge. Sing the bell song to leave the area through the exit. In the next room, grab the slig's attention and go back to own it and have it kill its companion. Jump over the chasms and watch out for the bat. Grab a rock and throw it at the mines to kill the slog. Use the lever to turn on the torch, then, take the bell song. Throw a stone at the bat and return with another stone to throw at the mines and then sing the bell song to leave the area. The third room has buttons that will make rocks fall, be careful! Reach the top of the opposite side and use the lever to turn on the flashlight. Roll under the hole and jump the second button to avoid being eaten by the paramites. The paramite next to the bell song will follow you, move near the first trap to not get caught, take it to eliminate itself from the second trap and take the bell song to ring it near the door to leave the area. The fourth room can be tough because of the boulders and bats that can kill you easily. Quickly jump and save your game, go past the mine and activate it, climb up to disarm the other mines and turn on the torch. Walk silently over and climb the ledge to get the song before the slog wakes up. Run over and back down to quickly jump through the holes to the bell to ring the song and leave the area. In the fifth room, go left and get some meat, go left again and climb up when the paramites start following you. Climb up again and grab the song, then go up to the left again and pull the lever making a boulder fall towards you, move! Climb up the slide then the one on the right to turn on the torch. Go back down and throw the meat at the paramites to distract them and run to the left to go up. Play the song and leave the area. For the last room, go left and get the bell song. Advance and climb up to the right, go past and tap the meat sack, then, quickly run left before the boulder catches you, you will find a secret area to your right. As soon as you enter the new area, roll right and climb up, use the lever and drop some meat on the floor and attract the attention of the paramites. Quickly roll to the left and pass the mincers. When the paramites are dead, release all mudokons and leave the area. Go left and throw some meat under the trap for the paramites and kill them both. Grab more meat and drop down to use it with the paramite at the bottom. Drop down and grab some more meat to distract the paramite while lighting the torch. Quickly leave the seat and grab more meat, then use it to distract the other paramite again, then go up and play the song to leave the area.

    Not Parmoniani

    Mudokons to save: 0
    Secret areas: 0

    Go through the main door, as soon as the elevator reaches the top, start running away from the paramites as fast as you can. You will find a small break when you reach the meat pouch and you can take a piece of it. Pull it down so that your pursuers leave you alone as you go through the door. Head left and use the slide to enter the shed. After the cutscene is over, return to the slide to return to the Monsaic Lines. When you have reached the area, head left and go to the area, where there are the slides for the other two areas, pull the lever to the right to reach Scrabania.

    Scrabania

    Mudokons to save: 0
    Secret areas: 0

    Once in Scrabania, run left and jump over the mines. Climb up to where the sleeping slig is and take it out with the lever. Jump on the slide on the far left then pull the lever to activate the other slide, jump on it and take control of the slig to have him kill his partner by passing over one of the mines. Climb up and ring the bell to let Elum out, ride him to the left and jump over the chasm at the end of the area. Go through the hole and get off the pulley. Mimate the guard to detonate the rings near the mines. Grab more rings and head down to detonate any mines you find. Take the password and go down, say the word to the guard who will lower the elevator. There will be a bunch of mines ahead, so go back and detonate the rings to clear your way. Abe can jump safely, so keep getting more rings to detonate more mines. When the area is clear, hop on Elum and jump over. Have Elum ride past the holes quickly, then pull him and have him distracted by the honey, get off the pulley and go through the hole to stay down low and safe from the sligs. Only move when your enemies move too, so grab the password and run back. Climb to the top and give the password to the guard who will give you some rings. Detonate the mines and have the bees follow you to Elum. When it's under your control, pull yourself up and grab more rings.

    Get off and ride fast past the holes, use your rings to blow everything up and take control of the sligs. Reach the slide and climb up to collect a rock, use the pulley on the right to throw the stone at the mines and get the password. Take Elum up with you and give the mudokon the password to pass on. Take control of the edge slig and kill it. Blast Elum over the mines and cross the huge chasm. You will be able to save the game a few times, so do so if you have difficulty passing this part of the level. Watch out for mines and you shouldn't have too many problems. Get out and use the lever. Use Elum to jump over before the mines hit you. Run past the hole until you are told to stop. Climb up and take control of the slig to have him use the pulley and kill his companions. Use the lever to get rid of the bomb, then bald Elum to move on. Let Elum wait and jump to grab the ledge and not wake the sligs. Pass silently and jump over the mines while crouching to avoid the flying mine. Mimic the guard to get the rings and detonate any remaining mines. Jump on the slide and take control of the sligs to take them out. Mount on Elum and move on. Jump to the other slide and then sing quickly to detonate the mine. Mimic the guard to activate the slide, go past and mime the next guard to get more rings with which to detonate nearby mines. When you have progressed, take the slide and start running before the slog eats you. Jump the holes to reach the Scrabanian Temple.

    Scrabanian Temple

    Mudokons to save: 15
    Secret areas: 3

    Once inside the Temple, drop down and roll to the left to reach the secret portal. Jump inside the smoke and pass silently when the slig isn't looking in your direction. Disarm the bomb, then silently climb up. Take control of the slig and wait for the slogs to come out to clear them all. Get rid of this slig and take control of the other to do the same thing. Free the mudokons and enter the portal. Hide behind the rocks to avoid getting hit, there will be some mines that need to be disarmed, do it quickly while the sligs are not looking your way. Jump over the other mines in the room. For the next group of rooms, the order to face them will be, left, right, top and bottom. In the first room, grab some rocks and drop down to the left to roll over. Throw a stone at the mines and get the bell song. Roll away and turn on the flashlight. Pass the scrab and climb up, use the song and leave the area. In the second room, pull the bottle cap on the far right and pull the lever when the scrab is on the opposite side and climb up. Jump into the slide and continue on it until you reach the song of the bell. When the scrab is below you, run to the far left and climb up, jump on the slide below and pull the levers. Escape from the scribe inside the slide on the left and turn on the torch. Run to the far left again and jump into the slide to sing the bell song and leave the area. In the lower left room, jump over the flying mine and drop down. Pull the lever when the slig is under the red indicator. Drop low and sing, it won't work but it will distract your enemies long enough for you to move on. Roll to the left and pull the lever when the slig is on the far right. Jump on the slide and take control of the enemy. Make him turn on the flashlight and kill the slogs that come out with the other slig. Pick up the bell song and pass the slide to play it. In the next room, run to the left and grab the song, now go right and pass the scrab to jump up, pull the lever and go up the slide, wait for the enemy to be on the far right to pull the lever which turns on the twists and will activate the hatch. Run to the left and roll to safety. Reach the pulley and climb up to ring the bell song. In the fifth room, drop down and reach the bottom to slide the scrab off the platform and turn on the flashlight. When the enemy is out of action, sprint to the left and jump to the platform to get the song, run to the left to play it and leave the area. For the sixth room, a scrab will charge you, jump on the slide before his attacks and sprint to the right. Climb off the pulley and quickly jump to the left to raise it with the scrab on top of it. Pull the lever near the bells, then go up the two slides. Grab the song and turn on the flashlight, then head back down to the pulley to play the song and leave the area. For the seventh room, run to the left and let the two scrabs below fight to the end. Climb to the top left and roll through the secret portal. When the scrab is on the far right, drop down and roll to the left, then quickly climb to the next platform. Go through the mine and quickly save the mudokons. Open the portal below and run towards him when the situation is quiet. Run to the far right, then climb up and pull the lever to pass the slide. Turn on the torch and get the bell song. Climb the slide before being caught by the scrab, run to the far left and climb the ledge to sing the song and leave the area through the lower left door. In the eighth room, grab the edge and wait for the scrab above to jump away, use the pulley to climb, another enemy will come from the left, then, roll over to the lever and let the enemy down. Raise the elevator when it's clear and go down to watch your opponents fight each other. Go left and grab the song, then drop off the scrab pulley to reach the secret area. Recruit all mudokons and run to the left while avoiding the scrab. Pull the lever to go down a floor, then, run back and free your companions and then open your personal portal. Go back up to the right and under the pulley. Pass the scrab and jump to the ledge to use the lever.

    The Scrabanian Nests

    Mudokons to save: 0
    Secret areas: 0

    You will be chased by a group of scrabs. Sprint to the right and climb up, grab the ledge and climb up when your enemies drop, reach the pulley. Climb to the left and jump when you get the chance. Climb up again and sprint until you reach the Big Face area.

    Run to the upper left ledge and climb up, wait for the scrab to be on the trap door and use the lever to start dropping rocks. Jump over the hole and use the other lever to open the door and pass through. Go right and up the slides to jump over Big Face's cabin. Return to the Monsaic Lines where you can access Paramonia and Scrabania, then enter the new Temple just opened. With Shrykull, blow up all the enemies to your right and go through the portal.

    Fire-free zone

    Mudokons to save: 0
    Secret areas: 0

    Climb up and go past the motion sensors. There will come a running slog, quickly jump to the upper right ledge. Go past the motion sensors and use the electricity button to clear the slog. Go back down and get the rocks. Climb past the mines and deactivate the one that lights up. Throw the rock at the mines below to detonate them, then, climb up and sprint to the right before the slogs catch you and climb up again. Jump inside the smoke and wait for the slig to go back to sleep. Deactivate the mine and pull the lever as you quickly jump down to avoid getting caught by the slig. Sprint to the far left and climb up to avoid getting caught by the bomb. Go through the portal at the top of the slope, jump over the mines and pass the motion sensor. Electrify the slogo and head back down, jump over the other mines and drop down to reach the first Zulag.

    First Zulag

    Mudokons to save: 73
    Secret areas: 0

    Start by saving the three mudokons found here. You can summon Shrykull, so chant to blow up everything in the room. Head up and take the elevator. Go past the sensor on the left, then sprint and climb the ledge to kill everyone below and save the mudokon. Go left and sneak past the slig until you reach the rings. Silently pass the slig again and detonate the mines on the opposite side. Raise the bridge and take control of the slig to have him kill his teammates. Use the creature under your control to open the door at the edge of the area before killing it. Save all mudokons and head left. Collect the rings and sing when you see the slig from the opposite side, do not save the mudokons for now, take control of the other slig and immediately take him out without passing him on the mines. Drop into the hole in the floor and jump over to pull the lever and raise the platform. Then go back to rescue the three mudokons for the chance to summon Shrykull again. Recruit the mudokons and move away from the mine. Bring the mudokons from the portal below. Go down the hatch, move silently to the left and jump inside the smoke, then go down and take control of the slig to kill him. Take control of the slig below as well and tell the mudokons to crouch down to kill the other slig and detonate the one you are controlling. Drop down and lure the mudokons away from the mine one at a time. Detonate the mine and grab all your companions to save them through the blue portal. Go back up to the left and take control of the slig, warn the other mudokons and kill the other enemy. Go through the motion sensor and immediately run right to have a slig you can kill instantly. Save all the mudokons in the area and move on. Go up the elevator and take the left to go up a ledge. Take control of the slig and kill its companion while paying attention to the other mudokons. Get all your companions under the elevator and rescue them. Go down the hatch and take control of the slig to have it take out its companions while you tell the mudokons to be careful. When all the enemies have been taken out, save your friends and leave the area by going through the portal. Drop down from the barrel, kill the two enemies to make two more appear to which to do the same. Save all mudokons and leave the area. Climb up and take control of the enemy on the far left side, have him kill his comrades and go through the other secret door. Immediately jump to the left, take control and kill the sligs in the room, then deactivate the electrical barrier. Save all mudokons and leave the area. Head left and free all your companions at the start of the area. Climb down the hatch and take control of the enemy to have him kill the other two opponents on the opposite side. Head back up and through the blue portal to return to the boiler room. Quickly run to the right and pull the lever before the slog catches you. Climb the frame and be followed by the slogs to get them eliminated by the nearby slig of which you will have to take control.

    The second Zulag

    Mudokons to save: 29
    Secret areas: 0

    Move silently to the frame and take control of the slig, have it go to the door and imitate the noises coming out of the monitor (it's the same principle as when you whistle passwords) to open the door. Kill the other slig and climb up to pass the top left door. Grab the two mudokons above you and run through the door with the motion sensor. Quickly move to the ledge, have your companions follow you and wait for them to start cleaning the floor. Pull the lever and get out before the slig sees you. Take control of the enemy and have him unlock the door on the left, then kill his teammates. Save all mudokons for a chance to summon Shrykull. Go up the elevator and pull the lever, use Shrykull's powers to detonate all the mines and kill the two sligs. Recruit the mudokons, guide them to the far left and away from the portal, then use Shrykull's powers to blow everything up and free your companions and then leave the area. In the center of the room, quickly run to the wall and climb up to the ledge on the right before being caught by the slogs. Take control of the slig and kill all the enemies, then take out him too. Climb to the next ledge and use the lever to electrify the slig below. Go past the smoke and push the grenade machine to immediately hide in the smoke a second time and not be seen by the slig. When your enemy falls asleep, grab a grenade and silently slide up to the ledge to climb onto it. Light the grenade and throw it at the singing inhibitor, then take control of the slig. Kill all the slogs that come out, then pull the lever. Take care of the sligs, then, lead the five mudokons up to safety, leave the area. For the last room, activate the mine and jump over it. Run and let the slig blow through the air. Jump over the other mines and hide from the sligs, then climb over the ledge. Once at the top, pick up the grenades and open the hatch to throw them inside and take out the sligs below. Throw another grenade at the mines and chant inhibitor near the portal. Save all mudokons to gain Shrykull's power. Pull the lever down to get the pulley, then move on and immediately summon Shrykull. Pull the lever and leave the area, go through the new door to reach the third Zulag.

    The third Zulag

    Mudokons to save: 36
    Secret areas: 0

    Make your way silently to the nearby sleeping slig, make sure you are out of range of his firearm. Run to the frame for the enemy to follow you, take control of it and use it to call the slog. Order the creature to kill the sleeping slig on the opposite side, then kill him as well as soon as he comes back to you. Roll and deactivate the electric barrier on the left, then go to the rooms above. Start with the upper left room. As you enter, run to pass the motion sensor and quickly reach the platform at the top. Reach the far edge and start going down. Jump over the falling meat and stand on top of the two sligs. Take control of one and kill the other. Jump from the door opposite the left hole and pull the lever to lower the pulley. A slig will drop, jump over and pull the lever to activate the electrical barrier and take out the enemy. Get the mudokons in the area and send three into the portal to get Shrykull's powers, finally, pull the gate lever. Don't save all your companions now as Shrykull's powers will also serve you later. Stand up and use the god's powers to take out the enemies above along with the singing inhibitor. Take control of the slig behind the electric barrier and deactivate it to kill it. Take the three mudokons to the portal to get the god's powers again, then head downstairs. Jump to the right of the falling flesh and use Shrykull's powers to destroy anything and free the mudokons, save the three friends and leave the area. The upper right room can be complicated. You will need to pass the motion sensor immediately and head into the hole where the portal is. Pull the lever and, when the mines are far away, run and climb the ledge that was blocked by the electric barrier. Go down and pull the lever, go up before you are seen by the slig. The chant won't work but, the slig will be scared and run against the flying mine. Jump to the right side and climb up the platforms. Go down and pull the lever, get on the pulley and grab some grenades before using the lever for the door. Drop down and up the platform, take out the slig and throw a grenade at the flying mine, save all the mudokons, then leave the area.

    For the last room, run right past the lever, then quietly pass and climb the ledge before the far right slig can catch you. Take control of the enemy and have them use the trap door to take out the sligs above you. Leave the mudokons for now and head through the door. Grab a grenade and throw it at the singing inhibitor, take control of one of the sligs to have him kill his remaining companions. Again use the voice of the enemy you are controlling to unlock the lock. More opponents will come out, watch out for the other mudokons while using the firearm. Take out the sligs and the slog, then use the door lever. Save all mudokons in the room and all those left, then head to the fourth Zulag.

    The fourth Zulag

    Mudokons to save: 20
    Secret areas: 2

    Start by climbing the bezels and passing the motion sensor when the slig is not looking your way and quietly enter the first room. Pull the lever and climb to the upper left ledge, take control of the slig and kill his companions. Go down the elevator and kill the other enemies present (warn the mudokons first!). Head right and eliminate other opponents always warning the mudokons first. Open the lock with the voice and eliminate other sligs. Also take out the slig you are controlling, then drop out of the hole. Pass silently and crouch inside the small tunnel where the slig is sleeping on the opposite side. Climb up and deactivate the alarm, then recruit the mudokons near you and free them immediately, however don't free the one behind the motion sensor. Collect some grenades and use them to detonate the singing inhibitor, then, take control of the sligs to take out his companions as well. Recruit the mudokon at the top and the one at the beginning of the room to get them to reach the alarm, climb up to deactivate it and free your friends. Head to the next room. The slogs will chase you, so sprint to the platform at the end of the area, quickly jump down and climb up from the opposite top. Grab a grenade and throw it at the mines below to take out your pursuers. When the area has been cleared of any hostile presence, drop down and take control of the slig above. Move it close to the door lever and eliminate all the slogs that come out. Pull the lever and take it out. Also pull the lever that will deactivate the barrier and send the mudokons over the portal. Go back to the previous room and head for more grenades before leaving the area. The next area is sure to be easy if you have grenades with you. Destroy the singing inhibitor and take control of the sligs to take them all out. Roll to the left side with the "checkpoint" and climb up to roll to the secret area. Take control of the slig and kill it, then free the mudokons. Once you leave the area, deal with the other enemy and head for the door above. In the next room, take control of the opponent and have him pull the lever to kill all the slogs that come out. Go left and pull the lever to move quickly to the right killing the highest number of slogs. Pass the creature you are controlling onto the mine. Pass the motion sensor that will release other enemies that will chase you, jump over the mine and climb the ledge to take control of the slig and make it kill the slogs, eliminate him too, then, move to the far left. Save the three mudokons to get Shrykull's powers, go back and use the power to take out all the enemies, Go up the elevator and pull the generator lever.

    The boardroom

    Mudokons to save: 6
    Secret areas: 0

    Go right and enter the door at the top. Enjoy the all-important cutscene so get ready for the last level. Use the lever in front of you to deactivate the electric barrier, drop down to the smaller platform and jump into the dark area at the top left. Pull the lever on the other side and roll under the mincers, drop down to the lower level and jump over the mines paying attention to the blades from above. Go to the opposite side and pull the lever, go back and go down the elevator. Go right and jump over the mine in the middle of the room and the next one, go downstairs and deactivate the three mines. Recruit the mudokons and free them by making them pass through the portal. Pull the lever behind you and go down the hatch, once on the platform, summon the powers of Shrykull to eliminate every single thing on the screen. Go to the right edge of the platform to pull the lever and end the game!

    THE VIDEO OF THE SOLUTION - PART ONE

    THE VIDEO OF THE SOLUTION - SECOND PART

    THE VIDEO OF THE SOLUTION - THIRD PART

    Audio Video Oddworld's walkthrough: New 'n' Tasty!
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