The solution is based on the US version of the game for PlayStation 3. There may be differences with the Spanish version and / or for other platforms.
At the beginning of the game there will be the opening scene and soon after you will be taken to the pre-mission screen where you can swap team members and upgrade the aliens. For now, you should leave everything as default. The game will do a good job of selecting your team, so you might as well do away with changing them over the course of the game; go ahead and press the button to start. Since you are on the hunt for prizes, keep playing with Ben and once you have killed 50 times with him you can start playing with the aliens. Take a quick look around and destroy all the coffins and pots you see and continue straight. After a small cutscene, you'll have to flip a switch and then go ahead and activate two enemies; just press the attack button and these guys will die easily. Once you kill them, four more will come out and you will learn how to use combo hits. When you have killed all the enemies, a gate will open. Destroy any remaining pots and move on. A story will activate that will teach you how to change shape to move forward and change towards the Swampfire character, as you need to double jump. Climb on the two ledges and return to Ben. Destroy all the objects and move on. You will be attacked by other enemies and remember that you can use combos. Once this is done, return to Swampfire's form and take a small jump to the exit you opened, then return to Ben. Jump over the lava and you will learn how to break down walls. Transform into Humungosaur and break down the wall; after a quick cutscene, you will automatically transform into Ultimate Humungosaur. He is very powerful and practically invincible, so you have to try some of your special moves and, when you have killed everyone, you will be able to unlock the second prize. Now switch to Echo Echo and use your special move to make a copy of yourself. Run to one of the two columns and press the button that corresponds to the cloning move; Now go make a second clone of the other switch, quickly run up the ramp on the left and jump to the two lower platforms before the clones disappear. Once you get to the other side, go back to Ben to kill the three guys who come out and destroy all the coffins. Then go back to Echo Echo and break the small pot to move forward. Run through the hole and you will learn how to move objects with Humungosaur; go over to him, grab the box and place it on the plate on the floor in the right corner of the room. A gate will open and you will now have to switch to Ben to continue. Defeat the three boys and you will come to another room; after the short cutscene, head to the bottom fan. Switch to Echo Echo and continue through the hole to get to the other side to open the gate; Now go to Humungosaur and grab the bell shaped rock to push it inside the wall. This will pave the way and allow you to move forward in the form of Ben. Now you will be taught how to warn and counter. Basically when you see a green icon above the enemies' heads, tap the lock button and you will avoid damage. Take out the bad guys and destroy all the pots and coffins. Near the gate you will see a break in the wall and you will need to switch to Humungosaur to break the wall. Once this is done, flip the switch to open the gate and move on to Terraspin. There will be two platforms in front of you and the one that is now blue is a fake that was produced by sunlight. You will have to double jump and land on the real platform; this will allow you to reach the first save point. Right next to it is a crack in the wall that you will need to destroy to get the prizes.
Once this is done, go back to Ben and go all the way down the hall and kill the six guys you meet and then open the gate. Turn around a bit and pick up the pots and coffins then switch over to Humungosaur and grab the box. Put it on the pressure plate on the floor and then move to the crank that you will need to use to open the gate and bring up the platforms. Quickly switch to Terraspin and jump across the platforms while avoiding the fake ones. When you are near the ceiling, make sure you know where the actual platform is before jumping and then just jump onto the horse's neck and walk across. Return to Ben and defeat the three enemies, then return to Terraspin. At this point, learn to use ramps to get through large holes to move forward. Flip the switch to lower the platform and jump onto it. You will have to do this very quickly because the light will go out after a while; listen to the ticking to know when it will happen. At the top, flip the switch to turn on the light to see which platforms are real; Climb on these and run to the next set of platforms to add another switch. Once here, flip this switch to turn on another light source. Return to the first platform and go to the third set of platforms which will take you to another switch to flip. Once you go up the ramp, go through the hole and get to the save point; use it and change into Swampfire. Slowly we are approaching the goal of the 50 deaths with Ben in order to obtain a prize. Use Swampfire's double jump to jump over the gap safely. Now you will be faced with the intermediate boss and a couple of henchmen: attack and kill only the latter. They will tend to resurrect and you will soon reach 50 dead. With that done, go ahead and keep killing; it will no longer be necessary to use Ben for the rest of the game. Go back to the save point and press the start button to go to the update of the form to allow you to increase the power of Humungosaur. Focus on the boss and use your attacks to kill him. Now switch to Swampfire and on the right you will see a glowing object: jump over the hole and collect the object to get the next Sumo Slammer (SS2). Break all the pots and coffins to then continue in the form of the Echo Echo. Use his cloning ability on the green buttons to open the gate; In the next room, pull the lever on the right to lower the platform. Now go to Terraspin to jump on it until you get to the switch to the exit. Now you will find yourself facing the Spartan enemy and you have to fight with a couple of them; immediately afterwards you enter another room. Before you do anything, turn your head 180 degrees and you will see a yellow object; move through the opening and get the third Sumo Slammer (SS3). Go upstairs and change to Echo Echo to look for a vent on the left side of the room; go inside and pull the lever. Once this is done, go back to Humungosaur, kill the bad guys and activate the crank to bring the stone up and then put it in the hole in the wall to advance. This will reveal another save point. Switch to Swampfire and smash the coffins and pots, then jump over the fake portions of the stairs. Get ready for the first boss fight. After the cutscene, run right and stand behind the rock at the end of the red laser. Kill the four bad guys and then switch to Humungosaur. Take the stone and push it towards the wall towards the base; this will allow you to lower a pillar and open a road to the left. If you lose half your life during this fight, run to break some bases to recharge. Now switch to Swampfire, double jump and quickly go behind the next stone to be pushed. Once you have defeated the enemies, return to Humungosaur, run in front of the stone and clear the path of debris to be able to push it into place. Once again a path will open to the left. Switch to Swampfire and make your way to the third stone. Once the bad guys are dead, go back to Echo Echo and run to the base of the platform where you will find the boss on two green switches. Use your cloning skills to push buttons and lower gate. Return to Humungosaur and push the final piece into place; this will bring down the boss to fight with you.
In this new level you will start right away by looking around for a glowing blue object, the first Sumo Slammer of this level (SS4). To continue, grab and destroy the two nearby benches. Head to the back wall near the water and you will be asked to change to Waterhazard. Do it and jump on the pipe and then cross it; do the same with the second. Now on the back wall you will see an open window that you can jump into. Jump up and grab onto the ledge of the next window. Continue like this through the next two floors until you come to a small platform on which you can climb. Once at the top you will see another window above you on the left; jump up and continue for another couple of windows until you can go down. Go through the next pipe and go up the stairs. Kill the three guys who jumped out and use Waterhazard to shoot a water symbol on the switch that you can see on the other side of the gate. Destroy all benches, plants, cages, barrels and dumpsters before moving on. Now switch to Swampfire and shoot the green gas that came out of the pipe to make a hole in the wall from which a toxic liquid will come out. Now switch to NRG to walk through the liquid and kill all the boys that appear and move through the newly opened door. You will be greeted by snipers; first move left and choose the pole as the girl tells you. Then go left to destroy the toxic truck and barrels. Gates will open and a single enemy will start attacking you; it's not very hard to kill. Once this is done, continue up the stairs and the higher you go, the more enemies you will find. On the right side of the area, you will see some pipes on the wall. Using Swampfire, jump to the first pipe and grab it and then continue up this ledge until you get to the upper terrace on the right side of the wall. Go to the terrace and enter the building where there will be a new enemy that you have to kill. Go through the open door and go down the stairs to the save point. Be sure to use it to destroy the armor to continue downstairs. This new step is optional, but it will help you if you choose to follow these instructions. This is a good chance to get 50 combo hits and 1 million DNA points. Here you will have to use Swampfire, given its speed. First you will see a staircase on your right, which you will have to climb to destroy the armor and the plant. Now you will be attacked by a large number of enemies, but they will not yet be a real threat; you will have to wait a second before the first couple of guys that you have to kill arrive. The best thing about this is that there are enough enemies to get the hits. Once you have lowered the combo or have all the DNA points you want, just continue and complete the level to save. You will be ready to move on, only after you have made sure that you have killed all the enemies. Run and destroy all the armor, plants and all the other things you find in the area. Then go to the NRG and choose the snake teeth to enter and pull the lever inside to open the cans. Head back outside and switch to Swampfire to shoot the two green gas flames. Immediately go to the first flight of stairs and untie the head of the statue on the left; Now go up the stairs on the right and untie the two green swords. Now switch to Waterhazard and shoot the water symbol which will open another green gas canister. Now switch to Swampfire and go up the stairs and then ignite the gas with a fireball. Run to the stairs on the left side and you will see a puzzle that has another water symbol. Switch to Waterhazard and solve the puzzle. Immediately after that, switch to Swampfire and turn the gas on again to complete this room. Switch to NRG to release the block and exit the room. Go up the stairs and melt the head of the statues on each side of the open gate. Move inside and look to the right to untie another thing; now switch to Waterhazard and shoot the water symbol. Move to the left and jump to the ledge to pull yourself up; shoot on the water symbol you find here and some platforms in place will allow you to go through the hole. Jump to the other side and you'll need to switch to NRG. Quickly cross the wooden floor before it collapses. Make a save and go straight ahead. Hit the wall on the crevice and you'll come to an intermediate boss fight with a skinny guy and a fat guy. You are better off using Swampfire. After you kill both of them, there will be a short cutscene and then you will be standing in front of a broken shop window. Go to the far wall and climb the stone platform to reach the ledge above you and then to the upper balcony. Continue down the corridor and up the stairs to face a new enemy with a shield.
Head back outside and follow the path until you see the next Sumo Slammer (SS5), which is the glowing red object. Defeat the three enemies and return to the door you just came from; There will be a pipe on the wall in front of the door which you will have to climb up to continue on to the roof. Jump to the next roof and enter the door on the right and then go up the stairs; flip the switch and turn on the gas to blow up the wall. Switch to NRG and pull the lever to lower a container. Go to the next roof and choose the green door to drop the container further. Switch to Swampfire and climb to the top of the containers and then go to the platform on the right. Use the double jump to reach the roof above and fight some enemies with the shields; you can ignite the green gas to blow up the tanks and destroy the sniper. Now switch to Waterhazard and sprinkle some water to open the door of the building. Here you can save and then immediately switch to NRG. You will have to go through a burning building, jumping over the holes and avoiding the landslides from the ceiling. As you move through the flames, you will come to a bridge, where you need to punch a fire escape. As you walk from one house to the next, you will see the yellow glowing object in the far right corner of the room, which is another Sumo slammer (SS6). Part of the roof will collapse as you get close, but you can escape after punching the hood on the wall. After the cutscene you will move on to a very fast event; first of all, as soon as the prompts appear on the screen, hit the button for Swampfire. On the next set of instructions instead go with NRG. There will be another short scene and you will be on the Eiffel tower. Kill all the minions and then you will be faced with the boss, against whom you will have to continue using your special attack with fireballs. He will fall fast enough and you will enter another very fast event, where you just have to follow the couple of buttons on the screen and the victory will be yours.
Once you start this new level, you will be immediately attacked by a couple of enemies. The bridge will be immediately blown up to destroy the benches, the bins, ... Now switch to Spidermonkey and use the grappling hook to jump from platform to platform to the other side of the bridge. If you look to the right, you will see two barrels on a lower ledge, which you must go down and destroy the barrels to get the blue glowing object, the Sumo slammer (SS7). Go back and continue. Jump over the three rock platforms on the other side and move to Humungosaur to grab the mine cart and pull it towards the wooden platform. Use the crank on the side to bring the cart up and then walk on the platform to get the cart. Drag it over the lighted part to the small shack and then flip the switch to send it through the wall. Follow it and you will come to a crossroads, where you have to turn left and then go to Spidermonkey. Eventually you'll be able to flip the switch with your tail to open a path to the right. Go back to the fork and continue forward; jump over the hole and fight some guys. There will be a sniper here and you will then have to switch to Spidermonkey to try to destroy him. Break the objects you see and switch to Humungosaur. Turn the crank of the water mill to open the gate; go down the ramp, jump over the hole and you will find a save point. Now enter the building and you'll have to fight a couple of enemies. The time has come to use the drill in a hole; switch to Armodrillo and move towards the hole. Hold the button to turn part of the water channel and, soon after, a door will open to go downstairs. Once you get to the bottom, you will have to fight against some guys and then continue downwards. Immediately in front of the stairs, there is a small path along the side of the mountain; walk to the back and you will see a wooden wall that you will have to break to find a glowing red object, which is another Sumo Slammer (SS8). Continue to the exit and there will be a short cutscene. Now you will have to go for the descent as you are followed by a large boulder. The goal will be to stop on a platform as the boulder passes forward. After that you have to jump a hole in front of you and there will be another ledge on your left; Quickly return to the road and continue down until there is a ledge on the left. Wait for a boulder to pass and go down before it breaks to continue down the hill. Now you have to jump the last gap and run to finish this section. Follow the path ahead and you will come to a point with a grapple. In this section it is necessary to go from one grapple to another and jump to get to safety.
Destroy all the boys and the sniper and go down a small walkway to the right of some stairs and in the back you will find a wooden wall with a yellow Sumo slammer (SS9). Once this is done, you will have unlocked a new objective and you will have to climb the stairs. Once you get to the top, you will find a hole that you will have to go through with Armodrillo. Immediately after that select Spidermonkey and use the grappling hook on the left to go through the hole. Now follow the path and switch to Humungosaur. Rotate the red wheel to open a road and return to Spidermonkey to cross a ravine and back downstairs where you will find a save point. Climb the wagon to the top and jump to the platform; go around the corner and you will come to a large hole that you have to go through with Spidermonkey. Go around the corner and you will reach an intermediate boss. After a short cutscene, it's best to use combo attacks right away. There will be a laser that will try to hit you, but it won't have much time to do a lot of damage if you attack the boss right away. Once he is dead, a door will open and you can continue. There will be a short cutscene and you will be inside the tower; go down the street and fight the guys that come out. Once you have killed them all, there will be a puzzle on the right and go to Armodrillo to start drilling. On the right there will be a point to try your hand and then switch to Spidermonkey which you will have to use to reach the second floor. Go up the stairs and go to the left side of the second floor to find another grappling hook, which you will need to use to reach the third floor, and once you land, move on to Humungosaur. Move onto the exposed cable and use it to pull the elevator. The robot will push a button to release a bridge that you will have to cross; move along the corridor and defeat the enemies. Keep going until you reach the fork and follow the robot on the left. In the next room, switch to Humungosaur and the switch to raise a battery. Take the battery and place it on the panel that is illuminated. Once you put it in the right place the robot will come and activate it. Repeat this procedure a few times for the next two panels and, for the final one, switch to Spidermonkey and look at the attachment point of the wall where you will have to attach the last panel. Now go back to Humungosaur and put the fourth battery in place; Go over the switch next to the robot and press it to open the door. Move along the corridor and you will come to a crossroads with a save point on the left and then move forward towards the boss. Use Humungosaur at the start and then transform into Armodile. Once you have defeated him, you have unlocked a new level.
You will start this level with a fight and you can do it with whoever you like best. Wait for the platform to lower to jump onto it. Keep going and there will immediately be a cutscene where you will be told to switch to Big Chill. During the cutscene you will notice the blue glowing object on top of the air duct. Jump and glide on the first blast of air and then stand there to be catapulted upwards. This is the first level Sumo Slammer (SS10). Now land before continuing. Enter the second airflow to the next part of the path. Now switch to Ampfibian and move to the panel on the floor. Press the button to charge and once it is fully charged, quickly open the menu of your special attacks and launch shots at the target inside the conduit. Go down the path and you will fight with other guys, but first you have to switch to Swampfire. Climb the stairs and go to the platform to burn the vines; this will allow you to increase by three platforms. Now go to Big Chill and walk up the hill, after going through the door. Fight the enemies that appear and then burn the vines on the back. Put out the fire and then move on to Ampfibian. Once again use the explosive to destroy the target inside the open shaft. After saving the game you will have to fight the boys and use Ampfibian to go through the only open door, kill a couple more boys and go through the next door. This will lead to a single enemy with a shield that you will have to destroy; also destroy the pots and other items along the way. When the other guys come out, switch to Swampfire and turn on the green gas too, then go back to Ampfibian and load up the inner panel. Now go to Big Chill and exit to put out the fires and then continue on to the two roofs where you will find two screws on the right. Burn them with Swampfire, then return to Big Chill to put out the fire. Now switch to Ampfibian and shoot the target to blow up the shaft. Now switch to Big Chill to fly to the top and then return to Ampfibian to load up the next panel. Go back inside the generator room and hit it to open the door. You will fight some guys along the way and on the other side of this new path you will come to a cliff; switch to Big Chill and drop to the platform below, down to the mainland. Now move up the hill and switch to Swampfire to burn the vines; now switch to Big Chill in the fires and then to Ampfibian to light the panel. Switch back to Big Chill and go up to take the platform and then go to the other side.
Now go to Swampfire and burn the vines in the back and go left where you will see a small torch. Double jump to go to the top of the platform and pull the lever to open a first set of doors and then drop down. Now go to Ampfibian and hit the panel in part of the tower; Quickly switch to Swampfire and double jump to the ledge before the tower itself and then go to the second ledge. Now jump to the upper right platform and pull the lever to open the second set of doors, go back to the panel and load it again to raise the tower all the way up. Now use the panel at the bottom of the tower at full power. Now switch to Big Chill and make your way across the platforms into the water; You will fight some boys and then you will have to go back to the generator room which has opened. Switch to Ampfibian and load up the panel for the third time which will allow you to find a stone that will blow up and exit through the roof. Now switch to Big Chill and get ejected through the ceiling and then land on the roof. Before heading down to the exit and down to the next level, look around for a save point and the Sumo Slammer (SS11). This will allow you to get to the fight against the middle boss. Try to defeat the henchmen first and then the boss himself. After killing the boss, you will have unlocked another level. Continue going down the stairs following the path. You will come to a panel and then you should go to Ampfibian first and then to Big Chill. You will then find another panel and therefore you should switch back to Ampfibian to reload. Go down and go through the open door, where you have to kill the guys in the next room and load this panel. Go through next door and burn the vines with Swampfire. Load this panel and enter the next door to defeat the boys that are you. Burn the vines, put out any fires in your path and load the panel to open the wall in front of you with a switch. Use your explosions to destroy and create a ramp, where you will find another panel to activate. Watch the short cinematic and it will show you with a bright object that is the Sumo Slammer (SS12) to unlock another level that you will have to take thanks to Big Chill. Return to Swampfire and burn the vines covering the circular opening before returning to Big Chill and descending to the platform below. Once down, switch to Ampfibian to load the bottom plate and fan; go back to Big Chill and go up to the top of the platform using the pots to glide from one to the other. You need to burn some vines before you can continue. Once you land, turn the corner and you will find a save point. Jump the hole and enter the room to meet the boss.
This is where the second half of the game begins and it will start to be a little more difficult, but not impossible. Right now you will need to get the reward for destroying 500 objects. When you are ready go ahead to fight some ninjas and, as soon as you have killed them all, move to Armodile and drill the hole, then switch to Spidermonkey and use two grapple points to cross the hole. Move to the metal grate at the top of the scaffold and then move on to NRG. Untie the connecting cable and jump to the new opening. Defeat some ninjas and go through the next door. You will need to jump between buildings in order to get to the scaffolding in front. Go down the ramp and use the grappling hook to reach the stage in this hole. Go down and move to the corner of the building. You will see a scaffolding with a handrail; jump on it and drop to the sidewalk following the walkways around to find a Sumo Slammer (SS13). Go back to the hole you just got off from and move around this area. Go over the cage and use the grappling hook and then move on to Armodrillo to make a hole. This will allow the crane to turn and open another hole. Use an alien with a double jump to climb up, then return to where you were before. This will cause the magnet to move along the track and grab the container on the side. Drill a new hole to move the container off the track. Now go down and move along the edge of the building to enter a new door, where you will have to fight some ninjas and go through the corridor to reach a save point. With that done, go ahead to enter a room where you will find some guys you have to fight with. Once they're all dead, drill a hole to open the door and then drill another hole on the new platform to mount and move on. Go out and grab the yellow scaffolding against the wall; Go down to the lower ledge and go right to see a glowing yellow object, the Sumo Slammer (SS14). Now go back to the top and jump over the hole in the scaffold to reach the platform on the right. Drill a hole to open the door and use the grappling hook to get to a lever to align the path. Go back to the platform and make a hole to finally reach the bottom. Follow the path and you will find other Ninjas, then drill another hole. Now switch to Spidermonkey and use the grappling hook to go through the first hole, then making two more jumps to get to a gate. Now switch to NRG and continue. Make a hole to turn the knob and move to the next roof. Go through the toxic spill and try to activate the lever without doing any damage. Now walk over it and make a new hole then double jump to the top of the magnet then go back and drill a hole. Go through the glass and enter the building where you will have to fight some ninjas to open the door. Go down the stairs and you will find a save point before meeting the middle boss. This will be a very simple event and where there are three sections to choose from. After unlocking the prize, you will find yourself on the ground floor where you will see some cars to destroy. From this point on make sure you destroy any cars you see, then continue on the road while fighting with the Ninja at the same time. You will find another set of cars to destroy. Go to the left side of the street where there will be a billboard; Make a hole and switch to NRG to cross the fire and enter the passage you opened. Move through and walk up the street to the roof where you will find a fan on the right. Switch to Spidermonkey and make your way inside. Before doing anything, go to the ground floor where you will find a Sumo Slammer (SS15).
Climb to the top and stay on the platform. Switch to NRG and untie the connection cable before going back to the beginning. About halfway through, switch to Spidermonkey and use the grappling hook to pull the lever and then switch to Armodrillo to drill a hole. Once this is done, go back to Spidermonkey and go back to the beginning. Once you get to the starting platform, look for the grappling hooks (there are four in total). In the distance you will see a rear container and a hole in front of you will allow you to lift this container and you have very little time to fly and go through all the grapples before getting crushed. Now move through the hole and you will find yourself inside a store closet. Save your game and continue down the corridor to get to a boss battle. The first thing you need to know is that you are going through a very fast phase. Go outside the gate where you have to run to the hole and jump the laser beam, then quickly move to Armodrillo and drill a hole to raise three platforms. When the laser starts firing to the right again, it will cut through the platform supports and cause a toxic spill. Now switch to NRG and go up to the first platform and then jump to the others, trying to do all this before the laser turns again. You will need to avoid the claw by moving left and right; after you climb twice, destroy the wall and this is your chance to undo the red lid. Now switch to Spidermonkey and double jump to the wall, attaching yourself to the grappling hooks. Then grapple onto the grapple above the hole with the blade on the right. Once the threads are torn, part of the ceiling will fall off. Block the red laser and switch to Armodrillo at the hole. Block the next laser and drill a hole to get close to the green button and then switch to NRG. The claw shouldn't be able to hit you as soon as it drops down. Now you just have to undo the green button until you have killed it. Perfect, level unlocked.
In this new level it will be necessary to immediately switch to Big Chill and use it to get on the first platform. Get into the fight between the pair of guys. Take a look at the ceiling and you will see the first security camera above the corridor which you will need to use to continue. Destroy it and continue up the stairs. Moving forward you will need to use Ampfibian to load the panels in front of the door to open it; the next room will be a room with some toxic drums. Before blowing up the kegs, look up to the left and destroy the second security camera. Immediately after, blow up the kegs and the door then go out and return to Big Chill. Find the ledge and go to the next building trying to avoid the sniper. When you land, enter the door and defeat the enemies and then go up on the platforms that lead to the sniper to go and kill him. Along the way, you may have noticed another security camera to destroy. Go back down the hall and through the hall downstairs to reach another locked door. You will need to switch to Echo Echo to use one of its switch clones on the right as you go through the door. You will come to another area with toxic drums. This time the security camera is at the top right; destroy the camera and then the drums. This will open a door to exit and you will have to go to Big Chill to go to the next building. Once inside, kill the enemies and go up to the sniper to kill him too. Once again you will have to destroy a security camera; you will be attacked in the hall and then a door will open where inside you will find a furnace. Go down the stairs and out to find a Sumo Slammer. Then return up the stairs to the furnace. Use Big Chill to freeze the fires and go to the panels in the middle. Switch to Ampfibian to load the panels and then continue to the next room where there will still be some kegs. At the top left there will be the security camera that you will have to destroy together with the drums, thus allowing you to open a door. Now switch to Big Chill again and head down to the next platform. Blow up the kegs to open the door and enter the room where you will find another security camera on the ceiling in front of you. Destroy it and you will be able to unlock a prize. Soon after, go up the stairs and kill the sniper and then go back outside. On the left there are some grass ledges on which you can climb; then go to the next section and kill the boys. Go down the stairs to the left to reach the first save point. Go to the drawbridge and go to Ampfibian to load the panel, then go to the center. Quickly switch to a character that will allow you to double jump and reach the top of the bridge so you can jump onto the platform where another Sumo Slammer is present. Once you have it, go to the other side of the bridge and switch to Echo Echo to use one of its clones to push the button. Cross the bridge before it closes and use another clone to press the button on the other side. Go back to the save point and go up the stairs. Now go down the stairs to the right and load the panel then jump across the platforms on the other side. Load this panel and a lot of water will drain outside. Use Big Chill to float on top and then follow the corridor to the exit. Upgrade to Ultimate Echo Echo now as you have a lot of guys to kill. As soon as you kill the last one, a reward will be unlocked. This area also contains another set of cars to destroy and also some snipers that will shoot as soon as you light the kegs under the towers where they are.
After saving, walk along the corridor and you will have to fight against enemies; Once this is done, switch to Echo Echo and open the fan. Walk through it on the other side and proceed along the corridor. Head right and flip the switch to turn off the first gun and then continue down the hallway heading left. Use a clone on this first switch then go right and press the button to deactivate gun number two. After finding another save point, enter a room where there is a control system; go further and load the panel to notice the pipes until you see the red lights on top. The robot's arms will pull out the tube and catch fire; use Big Chill to knock them out. Go ahead and press the button once; go back and load the panel again, stopping this time on the yellow light. Turn off the heat and press the button for the last time; load the panel and rotate the last tube. Turn off the heat and go up the stairs. Now switch to Echo Echo and clone the first two pressure plates and then stay on the third to activate the missile. You should now move quickly out the door and down the corridor; use Big Chill to put out the fires and then go to the next platform, where you will have to switch to Ampfibian and load the panel. Put out the fire with Big Chill and then switch to Echo Echo to go through the fan. Use Big Chill to go through the pipe on the wall and use it to go to the next section. Turn off the heat and head to the next panel to reload. Now switch to Echo Echo and use a clone on each pressure plate to open the door; after that, go inside and avoid the blue laser. You will enter the next area where you have to put out some fires and jump to the pipe on the wall. Once you get to the next platform, switch to Echo Echo and use a clone on each pressure plate to extend a passage upstairs. Move along the left to fight some enemies. Once everyone is killed, the laser will turn off and you will be able to access the next panel; this will stop the missile from launching, but it will initiate the self-destruct sequence. Now switch to Big Chill and you will have to make your way through the blue laser fields to reach the exit. As soon as the first laser goes down, jump to the first air duct and get carried up, continuing with this method whenever there is a laser. At the top of one of the air ducts that will be a Sumo Slammer (SS18). Continue towards the exit and you will have to fight against bosses. You should use Ampfibian, Echo Echo and Big Chill. Once you have killed him you will have unlocked a new level.
You'll start this new level right away with a fight, but they don't pose a real threat. Climb to the platform on the side and then head up. Make a hole to go down and follow the path, where you will also find some enemies that you have to kill. With that done, exit the side door and jump over the lava. Make a hole to move around the room until you can walk through the opening itself. Walk into the center of the room and make the hole through the wall until you see the path on the other side. Use Terraspin to fly through the big hole and then ignite the gas with Swampfire. Now you will have to open the door which is on the opposite side of the room from where you are. Go back to the circular room and drill a hole until you are in line with the new path and know you are in the right place when you see the lava in front of you. Run forward and jump over the lava then use Terraspin to stay above the gears. You will be attacked by a group of guys and before you do anything, cross the room and go down to find the Sumo Slammer (SS19). At this point, kill the sniper and other guys, lighting the green gas which is directly under the sniper himself. When you have killed them all, you can turn on the other can of gas. Then go upstairs, exit the room, skip the spikes and enter the next stage where there is a puzzle. Jump to the platform and make a 90 ° swing hole. Now use Terraspin to slide to the next platform and then drill another hole to rotate 90 degrees once more. Use Terraspin to go to the back of the room to ignite the green gas on your left and this will allow you to lower a platform. Double jump onto this platform, getting as close to the edge as possible. Drill a hole in the bottom and this will bring out a ramp. Take a big jump back and move past the platform you rotated. Make a hole and turn 90 degrees and then double jump to the ramp. Use your special move on the ramp then jump through the hole in the front door. Go up the stairs and there will be a cutscene immediately after. You'll find yourself outside again with a save point in front of you; use it and keep walking down the street until you start a fight and then destroy another set of cars. With that done, run down the alley and ignite the green gas and then use Terraspin's special moves on the ramp to jump the fire. Drill a hole in front and go to Terraspin; run up the ramp and use the special moves to get him up the gate before the gate goes back up. Walk in the middle of the street and fight against two groups of boys; once they are all dead, destroy a new series of cars. Once all are destroyed, go through the alley to exit, where there will be another set of cars. Now switch to Swampfire and continue along the road paying attention to the attacks. First thing you have to do is go towards the end to turn on the green gas that will allow you to kill a sniper and, after that, go and kill the rest of the guys. In the alley on the left there is a hole and make sure that the green gas allows you to go out in the alley opposite. Now use the pipes on the wall to reach the top and ignite the gas which will make a hole in the side of the houses. Go through these holes and jump inside the building. Before going back, go to the right where you will see another Sumo Slammer (SS20) that you will have to catch thanks to Terraspin. Go back to where you were and continue through the houses, where you will find a hole on your right that you will have to use to lower a shutter and use as a ramp to launch into the next house. Go through the house and go down the stairs to the exit at the bottom. Walk down the middle of the street to start a battle with a group of guys and then destroy the next set of cars. Once this is done continue into the next alley where you will find a save point and a little further on there will be a fight against an intermediate boss. First you can destroy it by destroying the machine.
When they are all dead, burn the vines and jump to the top. Light the two gas canisters to allow a ledge to come out. Now go to Terraspin and double jump; now use Armodrillo on the hole and then quickly return to Terraspin and descend. Double jump to pass the gate before it closes and climb to the ledge above the spikes, then find yourself in another circular room. Use the first drill hole to rotate the platform towards an open window. Now use the center hole to turn the walls so that the opening is aligned with the smaller platform that was used earlier. Double jump over the spikes and head to the next hole. Use Armodrillo to move the platform halfway and then return to Terraspin to move over to the right and press the switch. Jump back to your platform and head to the exit. Move across the room to the next hole to open the first lock; this will also cause a pair of flame throwers to activate. Use Terraspin's special moves on the ramp and be careful to avoid the flames. Go back to the center of the circular room again and use the center hole to move the walls. You will have to go through the next opening which will lead to the locked door, but instead you will have to rotate the second opening. Now you will get a small platform which also has a hole and move around the new corridor. Move over the spikes and jump to the next platform with the hole. Rotate it 90 ° and then climb onto the next platform making it rotate 90 ° as well. Jump and burn the vines and then turn the platform to the other side. As you enter the next room, look for a crack in the right wall. Now switch to Humungosaur and break the wall to welcome the Sumo slammer (SS21) allowing him to unlock a new prize. Now go to the next hole to block the second lock and once again a platform will raise and flip over some flames. Move back to the center of the room and drill a hole to rotate the walls towards the unlocked door. Cross the gap and head to the save point; use it and go to the next stage with a puzzle. This is another scheduled event where you will need to move very fast. Drill the hole before setting off the first bomb. This will take you halfway before stopping. Quickly switch to Terraspin and double jump to the next bomb and, as soon as you land, switch to Swampfire, then jump to the ledge on the left. Pass the third bomb, jump over the fourth and go to Terraspin. Use the special move on the ramp, correct under the opening and switch back to Armodrillo. Drill a hole and raise the platform; switch to Terraspin and use the special move on the ramp which will lead you back to the exit to the boss battle.
In this last level you will be immediately attacked; they are only servants so you just have to sweep them away to open the door. Use the Humungosaur to flip the block onto the pressure plate in the back corner. Then use Waterhazard to spray the water symbol behind the fence to move the truck. Walk around the truck and put out the fire to save the first group of civilians. Break through the vent in the back and when it splits, go left; this will allow you to get closer to another group of civilians. Put out the fire and turn the crank to get them to safety. Now go back to the vent and continue to the exit. You will now have to fight against a large group of enemies, but by now you should be trained and therefore should not be too much of a problem. Destroy the AC units and garbage cans to replenish your life if necessary. Switch to Humungosaur and break through the cracked wall in the back corner. Switch to Spidermonkey to grab the hottest object which is another Sumo slammer (SS22). Move forward, grab the box and place it on the plate that moves the crane in the background. As soon as you enter the room it is the first plate you cross. Go down to the bottom and continue beyond the grappling hook; jump to grab it and launch to the right. Now switch to Waterhazard and shoot the water symbol; this will allow you to open the door and continue. Swing over the hole and go through the door. Follow the corridor and you will find a save point and, at the bottom, there will be enemies coming towards you. Once you have killed them all, the door will open. Once you go through the door, look immediately to the right and you will see a small air duct inside the building. Move through the hole to find another group of civilians. Now switch to Spidermonkey and place yourself on the pressure plate and then attach yourself to the switch. Once you have saved your game, you will be placed on the edge that overlooks the area you just came from. Before heading back down, turn 180 degrees and destroy the taxes in the back right corner to find the glowing red object, the next Sumo Slammer (SS23). Once you grab it, return to the ledge and use the grapple to continue. At the bottom go through the open door and there will be a cutscene immediately. Defeat a group of guys at the end of the road to open a gate that will take you to a shipping and receiving area. Move inside quickly and move the camera to the left; move through the hole and follow it until you find another group of civilians. Go back to the shipping area through the hole and grab the large box in the center of the bridge, place it on the pressure plate in the far right corner. Now switch to Spidermonkey and jump to the yellow box in front of the white truck; Now jump to the top of the truck and use the grappling hook to reach the top of the box you placed inside. Enter through the open door and you will find another group of civilians; Put out all the fires in the corridor to save them and go back out through the open doors. Walk down the road and fight the group of enemies and then look for an air duct on the left side of the back gate. Follow the shaft and once again take the first left - this will take you to the final group of civilians. Put out the fires and turn the knob to save them and this will allow you to unlock another reward. Go back to the shaft and proceed along the exit; defeat all the enemies in the room to open the door where you will immediately find a save point and then continue down the corridor. Now you will be out again with a yellow crane and two boxes; put one on the pressure plate to open the top of the fan and then put the other box on the wall under the air duct so you can use it as a stepping stone to enter.
Use Waterhazard to shoot the water symbol in front of you to open it and go through the crate and place both boxes on the pressure plates on the sides of the crane. Now walk over the middle of the crane and operate the large lever to rotate the crane. Grab the box on the left and place it on the pressure plate to the left of the door; take the box on the right and place it on the pressure plate to the right of the door. Enter and you will immediately find a save point; use it and move the camera until you see a stack of crates. Break the crates and you will see a wall safe. Switch to NRG and choose the safe where the final Sumo Slammer is inside (SS24). Then continue along the corridor to reach the final boss. Soon after it will be a cutscene and then you will be taken directly into battle, with a direct confrontation only with the boss. As soon as you have killed the boss, enjoy the ending scene, as you have just finished the game!
Video - Game Trailer