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    The Walkthrough of WWE Smackdown vs. RAW 2008

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    Philippe Gloaguen
    @philippegloaguen

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    I WRESTLER

    All wrestlers in the game fight following one of the two styles they have developed (in parentheses after their name), which can clearly alternate during the course of the fight, and have one or more special moves (refer to the legend before the list for understand what the number in brackets means). So here is a small review of the wrestlers present in WWE Smackdown vs. RAW 2008:

    LEGEND
    1: Facing the groggy opponent at the corner of the ring
    2: Groggy opponent, player on top rope
    3: In front of the groggy opponent
    4: Opponent on the ground face up on his upper body
    5: Opponent on the ground, on the lower part of his body
    6: Behind the groggy opponent
    7: Opponent on the ground belly down, on the upper part of his body
    8: Groggy opponent, running player
    9: Opponent on the ground, on the upper part of his body
    10: Jump from rope on groggy opponent
    11: Behind the groggy opponent at the corner of the ring



    WRESTLER: FIGHTING STYLES AND SPECIAL MOVES

    Ashley (Brawler, High-Flyer): Starstruck (1), Diving Cross Body Pin 1 (2)
    Batiste Polka Dots (Powerhouse, Brawler): Batista Bomb (3), Spinebuster 3 (3)
    Bobby Lashley (Powerhouse, Technical): Dominator 2 (3), Lashley Spear (4)
    Bret Hart (Submission, Technical): SS Sharpshooter (5), Piledriver 2 (3)
    Candice michelle (Showman, Brawler): Figure-4 Neck Lock (1), Full Nelson Face Buster (6)
    Carlito (High-Flyer, Technical): Back Stabber (6), Cool Shot (3)
    Chavo Guerrero placeholder image (Technical, Dirty): Frog Splash Pin 2 (2), Gory Bomb 1 (3)
    Chris Masters (Powerhouse, Showman): SS Master Lock (6), Full Nelson Slam (3)
    CM Punk (Submission, Brawler): Go 2 Sleep (3), SS Anaconda Vise 1 (3)
    Edge (Dirty, Hardcore): Spear 5 (4), Edgecution (3)
    Elijah Burke (Brawler, Showman): Elijah Experience (6), Elijah Express (1)
    finlay (Submission, Dirty): Celtic Cross (3), Air Raid Siren (3)
    Gregory helms (Technical, Dirty): Shining Wizard 8 (7), Knee Facebuster (3)
    JBL (Brawler, Powerhouse): JBL Powerbomb (3), Clothesline from Hell (8)
    Jeff Hardy (High-Flyer, Hardcore): Swanton Bomb 1 (2), Whisper in the Wind (1)
    John Cena (Brawler, Showman): FU 3 (3), SS STF-U (5)
    Johnny nitro (Brawler, High-Flyer): Shooting Star Splash (9), Facebuster 6 (6)
    JTG (Showman, Technical): Neckbreaker 15 (3), Over Castle (2)
    Kane (Powerhouse, Brawler): Chokeslam 4 (3), Tombstone Piledriver 2 (3)
    Kelly kelly (Showman, Brawler): Woman's Slap 3 (3), DDT 18 (3)
    Kenny dykstra (Technical, Dirty): Diving Leg Drop 2 (2), Neckbreaker 14 (3)
    King booker (Showman, Brawler) Scissors Kick (3), Book End (3)
    Marcus cor von (Powerhouse, Brawler): Pounce (10), Russian Leg & Armbar (3)
    Mark Henry (Brawler, Powerhouse): World's Strongest Slam 2 (3), SS Bearhug (3)



    Matt Hardy (Showman, Technical): Twist of Fate 1 (3), Twist of Fate 2 (3)
    Melina (Dirty, Brawler): California Dream (5), Extreme Makeover (3)
    Michelle McCool (Dirty, Brawler): Backbreaker 14 (6), Spear 6 (4)
    Mick Foley (Hardcore, Brawler): Double Arm DDT (3), Mandible Claw 1 (3)
    Mickie james (Brawler, Technical): DDT 3 (8), Hurracanrana 1 (3)
    Mr Kennedy (Showman, Dirty): Green Bay Plunge (1), Swanton Bomb 1 (2)
    mr mcmahon (Showman, Powerhouse): Stunner 5 (3), Low Blow 1 (3)
    MVP (Technical, Showman): Playmaker (3), Player's Boot (1)
    Randy Orton (Dirty, Showman): RKO (3), Rated RKO (1)
    Mistery King (High-Flyer, Showman): The 619 (3), Dragonrana Pin (2)
    Ric Flair (Dirty, Showman): Figure 4 Leglock 1 (5), Grapefruit Claw (3)
    Rick Rude (Showman, Dirty): Rude Awakening (3), Piledriver 2 (3)
    R (Brawler, Dirty): SS Sleeperhold (3), Piledriver 2 (3)
    Sabu (Hardcore, High-Flyer): Arabian Facebuster (7), SS Camel Clutch (9)
    Sandman (Hardcore, Brawler): Hurracanrana 9 (1), Swanton Bomb 3 (1)
    Shad (Powerhouse, Showman): Samoan Drop 1 (3), Back Drop Bottom 2 (6)
    Shane McMahon (Showman, Brawler): Combination 2 (3), Leap of Faith (2)
    Shawn Michaels (Showman, Technical): Sweet Chin Music 1 (3), Sweet Chin Music Pin 2 (4)
    Snitsky (Powerhouse, Brawler): Big Boot 5 (8), Pumphandle Slam (6)
    Steve Austin (Brawler, Showman): Stunner 1 (3), Stunner 2 (3)
    Terry Funk (Hardcore, Brawler): Spinning Toe Hold (3), Texas Piledriver (3)
    The great khali (Powerhouse, Brawler): Brain Chop (3), Neck Hanging Chokeslam (3)
    The Rock (Showman, Brawler): The People's Elbow (4), The Rock Bottom (3)
    Tommy dreamer (Hardcore, Brawler): DDT 18 (3), Dreamer Driver (3)
    Torrie Wilson (Showman, Brawler): Facebuster 3 (3), Springboard Back Elbow (10)
    Triple H (Powerhouse, Brawler): Pedigree 2 (3), Pedigree 1 (3t)
    Umag (Powerhouse, Brawler): Samoan Spike (3), Umaga Hip Attack 2 (11)
    Undertaker (Brawler, Powerhouse): Tombstone Piledriver Pin (3), Chokeslam 3 (3)
    William Royal (Technical, Brawler): Knee Trembler (8), Power of the Punch (3)



    THE MOST POWERFUL FIGHTERS

    The strength of the fighters in the game determines the power of their moves and their overall power. So here are the most powerful fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    The great khali (83 96): Smackdown
    Mark Henry (83 95): Smackdown
    Batiste Polka Dots (94 94): Smackdown
    Undertaker (95 94): Smackdown
    Umag (88 91): RAW
    Bobby Lashley (93 90): RAW
    John Cena (97 90): RAW
    Kane (87 90): Smackdown
    Triple H (94 89): RAW
    Chris Masters (87 88): Smackdown
    Marcus cor von (89 88): ECW
    Snitsky (82 88): RAW
    King booker (91 87): RAW
    Shad (83 87): RAW

    THE FASTEST FIGHTERS

    The speed of a player determines his speed inside the ring, but also the time to escape from the cages and the agility in performing aerial moves. So here are the fastest fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    Mistery King (93 94): Smackdown
    Shawn Michaels (94 90): RAW
    Jeff Hardy (92 90): RAW
    CM Punk (92 89): ECW
    Carlito (89 87): RAW
    Edge (94 87): Smackdown
    Johnny nitro (89 87): ECW
    Sabu (89 86): Legends
    John Cena (97 85): RAW
    Bobby Lashley (93 84): RAW
    Elijah Burke (86 84): ECW
    Kenny dykstra (85 83): Smackdown
    Matt Hardy (90 82): Smackdown
    Rick Rude (90 82): Legends
    Bret Hart (93 82): Legends
    Chavo Guerrero placeholder image (85 82): Smackdown



    THE MOST DURABLE FIGHTERS

    The higher a fighter's durability, the more damage he can sustain. So here are the most durable wrestlers in descending order (the first attribute is the overall value of the wrestler in question) and, after the attributes, the show they belong to.

    The great khali (83 98): Smackdown
    Undertaker (95 97): Smackdown
    Batiste Polka Dots (94 94): Smackdown
    Mark Henry (83 94): Smackdown
    The Rock (96 90): Legends
    Steve Austin (95 90): Legends
    John Cena (97 90): RAW
    Triple H (94 90): RAW
    Mick Foley (90 90): Legends
    Sandman (86 89): RAW
    Bobby Lashley (93 89): RAW
    Umag (88 89): RAW
    Marcus cor von (89 88): ECW

    THE MOST TECHNICAL FIGHTERS

    A fighter's technique determines his ability to resist an opponent's blows, grapples, or special moves. So here are the more technical fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    Bret Hart (93 97): Legends
    Shawn Michaels (94 95): RAW
    finlay (88 94): Smackdown
    Ric Flair (88 93): Smackdown
    Edge (94 90): Smackdown
    The Rock (96 90): Legends
    Steve Austin (95 90): Legends
    John Cena (97 90): RAW
    Mistery King (93 90): Smackdown
    Bobby Lashley (93 90): RAW
    Randy Orton (92 90): RAW
    Gregory helms (86 89): Smackdown
    Triple H (94 88): RAW
    King booker (91 88): RAW
    Carlito (89 88): RAW

    THE MOST CHARISMATIC FIGHTERS

    Charisma determines the rate of change of the momentum indicator, which affects how often the fighter executes the finishing moves. So here are the most charismatic fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    The Rock (96 96): Legends
    Steve Austin (95 96): Legends
    John Cena (97 95): RAW
    Shawn Michaels (94 95): RAW
    Rick Rude (90 93): Legends
    Undertaker (95 92): Smackdown
    Terry Funk (89 91): ECW
    Triple H (94 91): RAW
    Edge (94 90): Smackdown
    Batiste Polka Dots (94 90): Smackdown
    Mistery King (93 90): Smackdown
    mr mcmahon (88 90): RAW
    Ric Flair (88 89): Smackdown
    Mr Kennedy (88 89): RAW
    Jeff Hardy (92 89): RAW
    Randy Orton (92 88): RAW
    Mick Foley (90 88): Legends
    JTG (84 87): RAW

    THE MOST '' SPECIALIST 'FIGHTERS

    The value of the Submission attribute determines the duration and power of the Submission Holds, as well as the speed of the wrestler in breaking free from a hold of this type. So here are the more "special" fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    Bret Hart (93 97): Legends
    Ric Flair (88 93): Smackdown
    CM Punk (92 91): ECW
    John Cena (97 90): RAW
    The Rock (96 90): Legends
    Steve Austin (95 89): Legends
    Edge (94 88): Smackdown
    Randy Orton (92 86): RAW
    R (87 86): Legends
    finlay (88 86): Smackdown
    Mick Foley (90 86): Legends
    King booker (91 85): RAW
    Terry Funk (89 85): ECW
    Undertaker (95 85): Smackdown
    Mark Henry (83 85): Smackdown
    The great khali (83 85): Smackdown

    THE MOST HARDCORE FIGHTERS

    This parameter determines the fighter's skill with objects such as hammers, sticks or steel chairs. So here are the more "hardcore" wrestlers in descending order (the first attribute is the general value of the wrestler in question) and, after the attributes, the show they belong to.

    Sabu (89 97): ECW
    Mick Foley (90 96): Legends
    Terry Funk (89 96): ECW
    Sandman (86 94): RAW
    Tommy dreamer (86 93): ECW
    Jeff Hardy (92 92): RAW
    Edge (94 91): Smackdown
    Johnny nitro (89 90): ECW
    The Rock (96 88): Legends
    Steve Austin (95 88): Legends
    Triple H (94 87): RAW
    Matt Hardy (90 87): Smackdown

    THE MOST RESISTANT FIGHTERS

    Resistance obviously determines how quickly the fighter's resistance decreases or increases. So here are the most resistant fighters in descending order (the first attribute is the general value of the fighter in question) and, after the attributes, the show they belong to.

    Mistery King (93 91): Smackdown
    Bret Hart (93 90): Legends
    Shawn Michaels (94 90): RAW
    Edge (94 90): Smackdown
    Jeff Hardy (92 89): RAW
    finlay (88 85): Smackdown
    The Rock (96 85): Legends
    John Cena (97 85): RAW
    Bobby Lashley (93 85): RAW
    Randy Orton (92 85): RAW
    Triple H (94 85): RAW
    CM Punk (92 85): ECW
    Undertaker (95 85): Smackdown
    Batiste Polka Dots (94 85): Smackdown

    COMBAT STYLES

    Each of the fighters in the game, superstar or legend, has a main and a secondary fighting style, each characterized by certain skills and elements that differentiate one fighter from another. When you select one of the wrestlers, it is also possible to define the style that he will have to use in that fight and in the following ones. There are skills available only when a style is in use, while others can be used even when the fighter has selected both of the styles he can have. So here's a small review of the styles available in WWE Smackdown vs. RAW 2008.

    brawler
    Superstars with the Brawler fighting style are fighters who are capable of making direct attacks of considerable power, so much so that their skills usually consist of moves of this type. Wreck Shop, which requires a "stored" icon, usable when the Brawler style is the main one, allows the wrestler to counterattack any direct attack of the opponent for a short period of time and to attack in turn with shots that cannot be stop. Ground & Pound, for those who have Brawler as a secondary style, allows, after hitting an opponent and throwing him to the ground, to jump on him and continue to attack him. Fists of Fury, for secondary Brawlers like the previous one, allows you to hit the opponent with a quick succession of three hits, which obviously requires that the first hit. Should this happen, the next two cannot be counterattacked.

    DIRTY

    Fighters with this style don't give a damn about the rules. They hit opponents in the eye, use the referee as a shield, remove the ropes from their support, and so on. Their skills, primary and secondary, allow them to do this kind of thing and are not dependent on certain attributes, as is the case for example for the Brawler style. Super Dirty Move, which requires a "stored" icon is a primary skill, which should only be used when you are in front of a groggy opponent to make a really bad move, not as powerful as a finishing move, but still capable of change the fate of the meeting. Ref Shield, which instead is secondary, must be used behind the referee and, as you can understand from the name, allows you to use the button with which you grab objects to do the same with the referee and use it as a shield, or even for throw it as a blunt force at the opponent. Strip Turnbuckle, always secondary, is instead used to remove one of the four supports, always with the button to grab objects, and then throw us against the opponent and make him fall out of the ring, causing him much more damage. Ignore Rope Break is a secondary ability that allows Dirty fighters to ignore the referee's stop during Submission Holds and to continue attacking their opponent during the countdown. Argue with Referee, another secondary skill, always deals with the referee, and allows you to argue with the character, using the finishing moves button, after your opponent has managed to free himself by kicking from your hold.

    HARDCORE
    Fighters with this fighting style are very skilled when it comes to using objects such as chairs, hammers or clubs, perfect for hitting the opponent and subduing them. Wrestlers with this style are obviously those whose Hardcore attribute has a very high value, higher than 91. The primary skill, which like the others requires a "stored" icon is called Hardcore Resurrection and allows the wrestler to use a chair to hit yourself and heal yourself. Hardcore Rejuvenation is a secondary ability that instead allows you to fill the momentum meter after an opponent's attack. With Armed & Dangerous, also secondary, the Hardcore fighter can use various objects as real weapons against the opponent.

    SUBMISSION

    Fighters with this fighting style do very well with those Submissions that target certain parts of the body, wearing them down in such a way as to force the opponent to surrender and thus make you win the fight early. There are only three wrestlers in the game with this fighting style. Ultimate Submission, the primary skill that requires the usual "stored" icon, makes an opponent's Struggle Submission an Ultimate Submission of you. The Lock Pick, secondary skill, allows you to exit a Submission Hold using a part of the body that has not suffered much damage, while the Recovery Hold, also secondary, allows you to recover energy in a damaged part of the body while performing a Struggle Submission on the opponent.

    HIGH-FLYER
    Fighters with this fighting style are very good when it comes to performing aerial maneuvers from ropes, supports and even from outside the ring, all quite risky, but also very effective. The Speed ​​attribute is the one that affects this style the most, since speed is the fundamental characteristic for reaching the opponent from above. The primary skill, which requires the usual "stored" icon is called Possum Pin and can only be performed inside the ring. Get your opponent thrown and pinned to the ground, then perform the move to reverse the situation. The Springboard Attack, secondary skill, allows you to throw yourself from the ropes against a knocked opponent; with Diving Attack Outside of the Ring, also secondary, you can throw yourself from the ropes outside the ring, using the hit button, in order to dive on the opponent who is outside the square. The secondary ability Evasive Roll allows you to dodge the opponent's attacks by rolling quickly, while Turnbuckle Leapfrog, secondary like the last three, allows you to run towards the groggy opponent leaning on a support and then press the button necessary to grab the objects and thus perform the very bad maneuver.

    POWERHOUSE

    Fighters with this fighting style are usually the strongest and biggest wrestlers in the game, capable of using devastating attacks and holds, with a force that tends them extremely powerful and allows them to cause a lot of damage. Their primary ability, which requires the usual "stored" icon, is called Rampage, and makes it invulnerable to opponent attacks, while it is impossible for the opponent to oppose grappling and all other moves that provide control over the enemy. The Strong Irish Whip secondary skill allows you to press the "Irish whip" button to perform an even more powerful and devastating move.

    SHOWMAN
    Fighters with this fighting style know how to engage crowds, can be both good and bad, and are very good when it comes to provoking the opponent or stealing both the taunts and finishing moves of their rivals. The attribute that influences the Showman style is that relating to charisma and, therefore, it is the most charismatic fighters who are real showmen. Their primary ability, called Steal Finishing Move, requires a "stored" icon as usual, and allows you to steal your opponent's finishing move when you should execute your own. Mass Appeal, on the other hand, is a secondary ability that allows fighters to gain momentum after completing a taunt. The secondary ability Gimmick Infringement allows you to use the button to perform a finishing move in combination with a provocation, thus stealing that of the opponent, along with his momentum, in case the bar is completely full. If the move is interrupted, however, you will be the one to take some momentum. The secondary ability Mass Exposure allows you to perform taunts from above one of the four supports, followed by an attack from above. If the move hits, the momentum bar will fill up, otherwise it will empty completely.

    TECHNICAL
    Fighters with this fighting style are very good at counterattacking and breaking free from opponent holds. Their primary ability, which requires the usual "stored" icon, called Technically Sound, allows you to reverse all attacks received by opponents. Technical Immunity, secondary skill, allows you to overturn holds and moves that require a check made by the opponent, all before having suffered damage, however. Out of the Ring Dive Attacks, another secondary skill, allows you to run towards the ropes or climb on them to perform attacks from above outside the ring. Pit Maneuver, another secondary skill, involves running towards the opponent, followed by pressing the "grab" button to grab him from behind and then finish him off with an attack or grab. Fake Irish Whip, also secondary, initiates a similar move, but interrupts it with a normal and devastating attack.

    LOCALIZED DAMAGES

    Attacks, holds, Submission Holds and all other moves inflict localized damage, i.e. on certain parts of the body, which clearly vary from time to time, and are shown on the screen for a few moments after a move has hit. It is possible to cause damage to the head, torso, arms and legs, and each of these parts will change color from white to red. When a part of the body reaches this latter color, it will only take one hit to finish the mat. Fortunately, there are some abilities associated with combat styles that regenerate damage, such as Hardcore Resurrection for those fighters who use the Hardcore style. Localized damage is very important in relation to Submission Holds, but also to the final moves, since it allows them to be much more effective. For example, Triple H's Pedigree causes head damage and if you have already made attacks on this part of the body during the match, the finishing move will cause the opponent to lose outright.

    ROYAL RUMBLE

    The Royal Rumble is one of the most important WWE events. Only one of the thirty participating wrestlers will be the winner, while the others will be defeated. Each wrestler will enter the ring at some point, and it will therefore be possible to be the first to rise (in this case there will be 29 wrestlers to face), or the last, which will make the fight and eventual victory much easier. . A wrestler suffers elimination when he is thrown into the ropes or out of the ring, and there are several methods of throwing them on the outside of the ropes within which the bout takes place. Using the Irish Whip move close to the ropes is one of these methods, it's definitely the easiest. To do it, press the relative button and push the opponent towards the nearest rope, then as soon as you are at the right distance from both the opponent and the rope, finish the move and let him fly to the other side. It is also possible to make a hold on the opponent and then throw him out of the ring. Avoid getting too close to the ropes if you don't want to run the risk of having a bad end, forget about direct confrontations to conserve energy, gradually increase your momentum and take advantage of every opportunity to make attacks, holds or provocations. Whenever there is a group grab close to the ropes, join the other wrestlers to eliminate the poor "colleague" that will be in their clutches.

    HELL IN A CELL / STEEL CAGE

    In events called Hell in a Cell, the ring is surrounded by a cell, in which it is possible to use a series of unique holds, which will allow you to throw your opponent against the bars, to rub his face against the cell, and so on. so on. However, one must also be able to climb to the top of the cell, an ability on which victory depends, without which it is practically not possible to send opponents to the mat. The fight will therefore have to be brought over the cell, but you have to be careful, because a very small misstep is enough to end up on the ground and get really hurt. If the opponent pushes you to the edge, try to attack him directly to return the fight to the center of the top of the cell or grab to throw him down. It is also possible to bring the rival back to the center of the cell and then bring him back down into the ring. The matches in the steel cage, on the other hand, must be won quite differently. For example, it may be necessary to climb out of the cage and flee to win, or even walk out the door. Before attempting to escape, however, it is necessary to wear down the opponent, since getting out of the cage takes time. CPU-controlled opponents, however, will be quite quick to return to the ring, so immediately perform a finishing move or skill associated with your fighting style to fix the rival and weaken him in order to achieve victory.

    HANDICAP/TRIPLE THREAT/FATAL 4-WAY

    Handicap matches are those in which you start at a disadvantage and you understand this from the fact that you will have to deal with multiple opponents at once. Fortunately, in most cases, you will face them one at a time and it will rarely happen that you have to deal with two of them simultaneously. In these encounters, your goal will be to try to separate the opponents so that you can execute the moves without any interruption. Take advantage of the "stored" icon to utilize the wrestler's primary skill when a weakened opponent is momentarily out of action, giving you an advantage in a one-on-one situation. The Triple Threat and Fatal 4-Way matches are free-for-all matches, in which it is possible to establish mini-alliances, but this happens very rarely, since betrayals are the order of the day. Many fighters avoid doing this because others may use all their efforts to wear down other opponents. Then there are also the Buried Alive matches, in which to win it is necessary to be able to put the opponent in the coffin and lock him inside. When the momentum bar is full, you can make a finishing move near the coffin to automatically throw your opponent in there immediately. Otherwise it is necessary to make an Irish Whip near the coffin, followed by a grab to put it inside. Alternatively, you can repeatedly press all the buttons, so as to hurt him more and more and automatically end up in the chest. As for the Submission Holds, however, you will often risk seeing them interrupted, but don't worry, since when they hit, the damage to the opponent will be enormous and will bring him closer and closer to the burial.

    Solution Summary


    I WRESTLER
    WRESTLER: FIGHTING STYLES AND SPECIAL MOVES
    THE FASTEST FIGHTERS
    THE MOST POWERFUL FIGHTERS
    THE MOST DURABLE FIGHTERS
    THE MOST "SPECIALIST" FIGHTERS
    THE MOST CHARISMATIC FIGHTERS
    THE MOST RESISTANT FIGHTERS
    THE MOST TECHNICAL FIGHTERS
    THE MOST HARDCORE FIGHTERS
    COMBAT STYLES
    LOCALIZED DAMAGES
    ROYAL RUMBLE
    HELL IN A CELL / STEEL CAGE
    HANDICAP/TRIPLE THREAT/FATAL 4-WAY

    Audio Video The Walkthrough of WWE Smackdown vs. RAW 2008
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