World of Warcraft Strategy Guide


World of Warcraft is a game that is very easy to get into. More problematic is mastering the various and numerous aspects to improve your alter ego as quickly as possible. Follow us in this guide to learn a little more and learn some little tricks.


The progression of the characters goes from level 1 to level 60. Each step obviously leads to an improvement of one's character which unlocks many advanced possibilities. The most obvious way to get experience points is to kill monsters. For each monster killed you get experience points which are determined by your level and the monster's level. Earning XP only by killing monsters (the so-called grinding) is not well considered by many players (in a MMORPG you must also think about the social relationships you are going to develop). However, if you don't know what to do, hunting some unclean beast is always a great pastime. Calculate that as you level up, you will not always gain experience. The stronger you get, the more you will have to deal with strong enemies in order to level up. Another method to gain experience is to carry out the so-called Quests (missions). We imagine that the word does not arouse surprise in you: performing this means, in this and many other games, performing feats assigned to you by non-player characters. Up to 30th level carrying out quests allows you to level up very quickly. By learning about the different locations of the game you can profitably combine killing monsters with solving missions. The knowledge of the places is, however, essential. Venturing out to hunt monsters in unknown areas can lead to clashing with enemies that are too more powerful than our level allows us to do. In short, clashing with a powerful demon at the first levels is not exactly the best way to preserve your virtual life. By leveling up you will be able to choose the quests more carefully by giving yourself the tasks that most please you and compete with you by taking advantage of the experience gained in the field.

Develop the character

The attributes that make up each character are: STRENGTH (increases damage and defense with the shield), AGILITY (increases dodging, increases the chance to hit and, for some characters, increases damage), SPIRIT (faster mana / HP regeneration) , RESISTANCE (increases HP) and INTELLECT (increases mana). Obviously strength helps a lot the characters who prefer hand-to-hand combat (eg. warriors) as well as agility allows more subtle characters such as thieves and hunters to increase their damage. The spirit will be useful for recovering the mana points and HP lost during a battle, so it is very useful for any type of character. Stamina is obviously a great attribute for those who prefer fights as it increases HP while intellect is great for mages as it increases mana. Your preferences will determine the character's specialization. Specializing is excellent and almost necessary since it allows optimal performance in a single sector without making one's skills too generic and in the long run useless. Each specialization leads to advantages, less marked advantages in those who know how to do a little bit of everything but nothing in particular. In short, directing a character towards a certain career will certainly make him more useful. At level 10 you will begin to receive the so-called Talent Points that allow you to exponentially enhance your character, just be careful in distributing them and follow a precise and thought-out line of development. Take a good look at how your character can develop and don't just think about the "now" by randomly picking up talents that seem best to you. Choosing talents from a certain line of development allows you to access increasingly powerful talents. But these aren't the only way to customize your character; another effective way to do this is to find more and more powerful equipment suited to your path. However, getting more and more powerful items is not enough. An armor that greatly increases strength will still be useless for a sorcerer who may prefer to wear a simple garment that will increase their mana reserves. Understanding what your primary attributes are and choosing the most suitable equipment accordingly allows you to get more powerful characters than wearing anything that has high values ​​alongside. A very quick way to get equipment by choosing it is to buy it from merchants. Obviously, this is a quick method if you have a lot of money and can afford to choose from stuff of various prices. Another method is to solve quests and kill monsters. The loot left by monsters varies in power depending on the power of the monster itself. In short, killing a dragon will certainly be more profitable than killing a troll. Obviously, collecting items that we do not need can, however, allow us to obtain money by selling everything to a merchant.

Dungeons and similar

But let's get to one of the hubs of World of Warcraft: the dungeons. What better way to collect objects and money than to venture into these mysterious and dangerous places? First, it would be good to fully explore the various maps by collecting as much information as possible on the location of the dungeons. This is true even if you don't have specific quests in certain places. Knowing in advance where to go will reduce lost time. Dungeons can be of two types: Microdungeon and World Dungeon. The Microdungeons are scattered throughout the regions, you can enter them without additional loads and are full of monsters but not too powerful than those found outdoors nearby. However, exploring a Microdungeon is good for getting some experience, some metal and some loot; all without having to turn too much. World Dungeons are different from Microdungeons: not only are they much larger, but they contain much higher-caliber opponents. It should not be forgotten that these are also the Instance dungeons, that is, each group that enters them has its own personal version of the place. Each time you access it you will have to wait for a short loading that will lead you to clash with many elite creatures and very powerful bosses. Of course, the rewards will always be in proportion to the challenge, and essentially if you want to get the best items this is where you need to come. In World Dungeons, victory is not taken for granted, on the contrary, it is often here that you will find death, especially if you do not have the adequate power to face them. Of course, these threatening and dangerous places are made easier by teamwork. To ensure a longer life, find people who have a certain skill and time to devote to the dungeon since once you enter you will not leave it very soon and if during a heated battle you lose more than one person this could mean the extermination of the entire group. . But how to know if a dungeon is suitable for our level? Simple, if the first clashes already put the group in extreme difficulty, it means that a few more levels of experience are needed. Obviously, it is up to the group leader to weigh the situation. Choosing a good leader who knows how to discern the different opportunities that will present themselves is essential for the continuation of your adventure in a World Dungeon. A leader who loses all his men is not a good leader.

A question of roles

Speaking of groups and leaders, the time has come to address the issue of roles. The general indication is that to form a good group you need to find people who know how to live the group. Players who are too busy with themselves are often only detrimental to the continuation of a mission. However, the three roles you can play in a group are: the Tank, the DPS and the Healer. The Tank is the war machine par excellence (not for nothing this is the ideal role for Warriors and Paladins) which has the task of facing the enemies head on by grouping them against itself. It is assumed that a Tank character can take more damage than other characters and that, as a result, can offer at least good cover to mages and healers. Tanks absorb the damage of the group and carry the weight of the defense. Their glory is to sacrifice themselves in battle (maybe not to sacrifice themselves) screaming like crazy against their enemies. DPS characters, on the other hand, are the ones that deal damage. The task of the DPS is very simple: take down the enemies as fast as possible to avoid damage to the rest of the team. The best way to use them is to cause concentrated damage to the most dangerous enemies so that they fall into battle as soon as possible. The more powerful the enemy, the more damage he can cause to the team, the sooner he must be taken down. The best DPS characters are definitely the thieves and wizards. A good DPS player is the one who always knows how to judge who gets killed first in battle. But now let's talk about the indispensable healers. What would a team do without these essential pieces of a fight. For many players, the role of the healer is almost demeaning, but don't believe this cliché: no character is capable of eternally resisting enemy blows. A good healer means a longer life for the whole group. This is certainly the most tactical role and the one that therefore requires more evaluation skills. Often a healer is led to ask himself in a heated battle "and now who do I cure?", Only those who can answer this question quickly and effectively will guarantee the survival of all. Generally, however, Tanks should only be healed when they are really at the end of their strength, not out of nastiness, but because that is their role and then because they can certainly withstand the blows more than others. The DPS and the Healers themselves are the characters that must be treated with greater attention and timeliness.

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