Dusknoir is one of those few Pokémon that you don't consider appearing too often in the Pokémon Go league. It's a unique Ghost-type with decent defense, but usually lacks enough attack power to be a threat. However, if you were to use the shadow version of Dusknoir, that would change things a bit, especially in the Ultra League. For those intending to use Dusknoir in Pokémon Go, what is the best moveset to teach it?
Dusknoir is purely a Ghost-type Pokémon. It is weak against Dark and Ghost-type moves, but is resistant to Bug-type, Fighting, Normal, and Poison-type moves. With so many powerful Fighting-type Pokémon in PvP leagues, Dusknoir is a good counterweight for them, along with the stronger Bug, Normal, and Poison-types. However, his lack of raw damage compared to other Ghost-types, such as Gengar, means he's a bit behind. With the addition of the shadow ball charge move that comes in its move set, there is more potential for this Pokémon.
These are all the moves Dusknoir can learn.
- Astonish (Ghost type) - 5 damage and 3 energy per turn (1,6 damage per turn) - 3 turns
- Curse (Ghost type) - 6 damage and 4 energy per turn (2 damage per turn) - 3 turns
- Dark Pulse (dark type) - 80 damage and 50 energy
- Threatening Wind (Ghost type) - 45 damage and 45 energy (10% chance to increase user's attack and defense by two degrees)
- Psychic (Psychic-type) - 90 damage and 55 energy (10% chance to lower opponent's defense by one degree)
- Shadow Ball (Ghost type) - 100 damage and 55 energy
When it comes to choosing a quick move, the best choice is the hex. It does a little more damage than amaze and provides Dusknoir with more energy. It will always be a winner, so never pair Dusknoir to impress. You have a better choice waiting for you.
When it comes to choosing charged moves, you have some challenges ahead of you. We'll be straight forward and tell you that Shadow Ball, the move you can teach Dusknoir on Community Day and after the event, is a solid choice and should always be considered for any Dusknoir build. The 100 damage and 55 energy requirement make the shadow ball the best option. For the second charged move, it's a throw between threatening wind or dark impulse.
The problem with using the Shadow Ball and Threatening Wind is that these two are both Ghost-type moves, while Dark Pulse is a Dark-type move, giving Dusknoir more use against a wider variety of Pokémon. Of the two choices, we recommend Dark Pulse simply because of the variety of types Dusknoir can be useful against, but a Dusknoir that uses threatening wind versus one that uses dark pulse is quite comparable.
The best moveset to teach Dusknoir is the quick move hex and shadow ball charged moves and dark pulse or threatening wind.