close
    search Buscar

    The Complete Walkthrough of: Street Fighter II - The World Warrior

    Who I am
    Philippe Gloaguen
    @philippegloaguen

    Item Feedback:

    content warning

    Special moves by Ryu and Ken

    Introductory note:

    Unless expressly stated otherwise, every move of the CE (Champion Edition) also applies to the HF) Hyper Fighting, and all the moves of the HF are also valid for the SUPER.
    The move description is intended for right-facing characters. The joystick movements must be reversed if the character is facing left.


    Chapter 1: Moves of all characters


    Ryu, Giappone; Ken, USA.

    Fighting style: Shotokan Karate

    Special moves:

    FIREBALL: "Ha Dou Ken"

    Quarter turn forward + punch

    FLAMEBALL (Super, only for Ryu)

    Half turn forward + punch
    Effect: Opponent catches fire

    HURRICANE KICK "Tatsu Maki Sen Puu Kyaku"

    Quarter turn forward + kick

    Spreads out after a hit (CE, Ryu only)
    Faster (CE, for Ken only)
    Can be performed in the air (HF)
    Striking as it rises to the top (Super, Ken only)

    DRAGON PUNCH "Shou Ryu Ken"

    Forward, quarter turn forward + punch

    If done with a strong punch it hits twice (Except for Super Ryu)
    Wider arc (CE, for Ken only)
    Super Ken can strike three times when executed with a medium punch
    Super Ryu knocks out with one hit.
    Holds: can be performed with medium and strong punches and kicks.

    Double Strike: Strong kick from close range.

    Chun Li's special moves

    Chun Li, Cina
    Fighting style: Wushu


    SPINNING BIRD KICK "Supiningu Baado Kikku"


    Hold loaded down for two seconds, then up + kick

    Can be performed in the air (HF)
    Strikes as it goes up (HF)
    Knocks out while going up (Super)

    FIREBALL (HF only) "Yap!"

    Quarter turn, back to bottom + punch

    FIREBALL (Super) "Ki Kou Ken"

    Hold back loaded for two seconds, then forward + punch (Super) LIGHTNING LEG "Yap Yap Yap!"

    Quickly press the stock
    It strikes numerous times

    VERY STUPID

    Down and forth while you're in mid-air.
    You will bounce away

    FLIPPING NECK BREAKER (CE)

    Approach, then move away + medium kick
    Knocks out
    Strikes twice (Super)

    Holds: can be performed with medium and strong punches.

    Catches: can be performed with medium and strong punches.

    Chun Li can bounce off the walls.

    Edmond Honda's special moves

    Edmond Honda, Japan.

    Fighting style: Sumo

    SUMO TORPEDO / HEADBUTT "Dos Koi"

    Hold back loaded for two seconds, then forward + punch
    When executed with the weak fist it hits twice

    SUMO BUTT CRUSH / SUPER HYAKKAN OTOSHI

    Hold charged down for three seconds, then up + kick
    It can strike twice
    2 charge in the Super version

    HUNDRED HAND SLAP / HYAKU-RETSU HARITE

    Quickly press your fist
    Honda can move during the execution of the move (only in the CE version)

    BODY SPLASH

    Press down and forward while in flight (Super)

    Holds: can be performed by pressing punches and strong kicks


    Throws: Performed by pressing the middle fist


    Double hits: close up, medium and strong kick. From squatting, the average kick.

    Blanka's special moves

    Blanka, Brazil:

    Fighting style: Capoeira

    HORIZONTAL BALL ATTACK/ROLLING ATTACK

    Hold back loaded for two seconds, then forward and punch

    VERTICAL BALL ATTACK (HF)

    Hold charged down for three seconds, then up and kick

    2 charge in the Super version

    ARCING BALL ATTACK (Super)

    Hold charged back for two seconds, then kick
    It can strike twice

    ELECTRICITY ATTACK/ELECTRIC THUNDER

    Quickly press your fist

    DOUBLE HEAD BUTT

    Close up, forward / backward + medium punch

    DOUBLE KNEE

    Close up, forward / backward + medium kick

    Grip: can be done by pressing a strong fist.

    Double strike: close up, standing, press the strong fist (only in the Classic version)

    Special moves by Zangief

    Zangief, USSR

    Fighting style: Sambo

    SPINNING PILE DRIVER

    5/8 turn of the joystick + punch
    The direction in which you rotate the joystick determines which side the opponent will land on

    AIR ATOMIC DROP (Super)

    From a distance, 5/8 turn of the joystick + kick

    DOUBLE GERMAN SUPLEX (Super)

    Close up, 5/8 turn of the joystick + kick

    SPINNNING LARIAT

    Press all fists
    While making the move, Zangief can move (CE)

    SUPER SPINNING LARIAT (HF)

    Press all kicks
    As he executes it, Zangief can move
    It will not be possible to stop it with a sweep (only in the HF version)


    BODY SPLASH


    Hold down and press hard fist while in flight (HF)
    FLYING KNEE

    Hold down and weak kick while in flight

    STOMACH CRUNCH

    Hold up and hit your hard fist when jumping

    Grips: Executable with medium fists and kicks, standing or crouched from a distance

    Aerial grapples: Executable with punch and strong kick (Super)

    Double Strike: Close up, while standing, press the hard kick

    Guile's special moves

    Guile, USA

    Fighting style: Special Forces

    SONIC BOOM "Sonic Boom"

    Hold back loaded for two seconds, then forward + punch

    FLASH KICK/SOMERSAULT KICK

    Hold charged down for two seconds, then up and kick

    Knocks out (except in the first part of the CE, and the Flash Kick performed with the strong kick in the HF)

    Strong kick can hit twice (Only in CE and HF)

    SIDE SWIPE/INVERTED FLIP KICK

    Back / forward and hard kick

    KNEE THRUST

    Back / forward and medium kick

    Grapples: Can be performed with medium and strong punches

    Aerial grapples: Executable with fist and medium and strong kick

    Double Sweep: While squatting, press hard

    Dhalsim's special moves

    Dhalsim, India

    Fighting style: Kabaddi

    YOGA FIREBALL "Yoga Fire"

    Quarter turn forward and punch

    YOGA FLAME "Yoga Flame"

    Half turn forward and punch

    YOGA TELEPORT (HF) "Yoga"

    Forward, quarter turn forward and all kicks or all punches pressed at the same time

    Or

    Back, quarter turn back and all kicks or all punches pressed at the same time

    FOOT DRILL/DRILL KICK

    Press down and the hard kick when you are at the highest point of a jump
    You can run it at any time in the CE version
    Will drill faster (CE version only)

    YOGA MUMMY/HEAD SPEAR

    Press down and punch hard when you are at the top of a jump
    You can run it at any time in the CE version

    Grapples: Can be performed with medium and strong punches

    Double Strike: Close up while standing, press your hard fist

    Slips: All kicks while squatting except the middle one

    Balrog's special moves

    Balrog, USA

    Fighting style: Boxing

    DASHING PUNCH

    Hold back loaded for a second, then forward and punch

    2 charge, also hits squatting opponents (HF)
    When performed with a weak punch, knocks out (Super)

    DASHING UPPERCUT

    Hold back loaded for a second, then forward and kick

    2 charge in the Super version

    TURN AROUND PUNCH:

    Hold all punches or kicks for a second, then release
    The longer you hold down, the more damage you will deal (HF)

    BUFFALO HEADBUTT (Super)

    Press and hold down for two seconds, then up and punch (Super)

    Tricks: performed with a medium and strong punch

    Vega's special moves

    Vega, Spain

    Fighting style: Savate / Bullfighting

    TUMBLING CLAW/ROLLING CRYSTAL FLASH

    Hold back loaded for two seconds, then press forward and punch

    Can hit up to six times (HF)

    DOUBLE BACKFLIP

    Press back twice quickly, without any buttons (only in the CE version)
    Press all fists (HF version only)

    SINGLE BACKFLIP (Super)

    Press all kicks

    OFF-THE-WALL CLAW THRUST (Super)

    Hold down for two seconds, then press up and punch

    WALL SPRING/FLYING BARCELONA ATTACK

    Hold for two seconds, then diagonal high left or right and kick

    SCREAMING EAGLE

    Perform [Wall Spring], then press your fist

    In the super version it puts the opponent on the ground

    AIR DROP

    Perform the [Wall Spring], closely, press forward / backward and punch

    Grapples: Can be performed with medium and strong punches

    Aerial grapples: Performable with medium and strong punch

    Slide Tackle: Press the hard kick while crouching

    Vega can bounce off walls just like Chun Li.

    Sagat's special moves

    sagat, thailand

    Fighting style: Muay Thai

    HIGH TIGER SHOT "Tiger!"

    Quarter turn forward and punch

    LOW/CROUCH TIGER SHOT "Tiger!"

    Quarter turn forward and kick

    TIGER KNEE/CRUSH "Tiger Knee"

    Down, then diagonal top right and kick

    It hits twice

    TIGER UPPERCUT "Tiger Uppercut"

    Forward, quarter turn forward and punch

    Grapples: Can be performed with medium and strong punches

    Double strike: all kicks performed while standing

    Special moves by M.Bison

    M. Bison, Thailand

    Fighting style: Ler Drit

    HELLFIRE TORPEDO/PSYCHO CRUSHER

    Hold back for two seconds, then forward and punch

    It also hits enemies on parade numerous times.

    SCISSOR KNEE

    Hold back for two seconds, then forward and kick

    3 Charge (only in the HF version))
    Knocks Opponent Down (Super)

    HEAD STOMP

    Hold charged down for two seconds, then press up and kick

    DEVIL REVERSE/PSYCHO AIR PUNCH (Super)

    Hold down for two seconds, then press up and press your fist

    Grapples: Can be performed with medium and strong punches

    Slide Tackle: While crouching, press the hard kick

    Thunder Hawk special moves

    Thunder Hawk, Mexico

    Fighting Style: Indian Style Wrestling

    TOMAHAWK BUSTER

    Forward, quarter turn forward and punch

    It hits twice

    CONDOR DIVE

    Jump and, just before reaching the highest point of the jump, press all your fists

    MEXICAN TYPHOON

    Perform 5/8 turns of the joystick, then press your fist

    ELBOW DROP

    When in flight, press down and your middle fist

    Tricks: Executable with medium and strong punch and with strong kick

    Double Shot: Close up, standing or crouching, press your fist hard

    Double Sweep: While crouching, hit the hard kick

    Special moves by Fei Long

    Fei Long, Hong Kong

    Fighting style: Kung Fu

    FLAMING LEG / SHIEN KYAKU

    Back, quarter turn back and kick

    It hits twice

    CHARGING PUNCH

    Quarter turn forward and punch

    Repeat the sequence to get a three hit combo

    Rushing Double Kick

    Step forward and hit the hard kick

    Standing Double Kick

    Forward / backward and medium kick

    Tricks: Can be performed with the punch and medium and strong kick

    Double Strike: Close up, while standing, press the hard kick

    Dee Jay's special moves

    Dee Jay, Jamaica

    Fighting style: Western Style KickBoxing

    MAX OUT "Max Out"

    Hold back loaded for two seconds, then forward and punch

    DOUBLE ROLLING SOBAT/DOUBLE DREAD KICK

    Tente charged back for two seconds, then forward and kick

    It hits twice

    MACHINE GUN UPPERCUT/HYPER FIST

    Hold charged down for two seconds, then press up and punch

    Quickly press your fist to inflict multiple hits

    Tricks: Can be performed with the punch and medium and strong kick

    Double Strike: Close up, while standing, press the hard kick

    Slide Tackle: While crouching, press the hard kick

    Cammy's special moves

    Cammy, England

    Fighting style: Special Forces

    THRUST KICK "Thrust Kick"

    Forward, quarter turn forward and kick

    Knocks the opponent down

    CANNON DRILL "Cannon Drill"

    Quarter turn forward and kick

    <=""/>

    DOUBLE SPINNING BACKFIST/SPINNING KNUCKLE

    Back, left lower diagonal and punch

    Knocks out the opponent and hits twice

    Tricks: Executable with the pugo and the medium and strong kick

    Aerial grapples: Executable with a kick and a strong punch

    Second part: combo system

    Second part: combo system

    Jump attack + ground attack (standing or crouching) + special move

    The first two parts of the combo are nothing complicated, and often the computer could do them too.
    What really defines a combo is what comes after the second hit.
    First strike: jump attack
    ---------------------------------

    The system behind the combos is that you hit the opponent with a new move before he has been able to recover from the previous one.
    So the first thing you need to do is make sure your jump attack hits the opponent: this way you'll be able to hit the ground and start the new move before he recovers.
    Try to aim for the enemy's stomach or chest when timing the first attack, rather than the head.
    If it can block the second attack, it means you are aiming too high.

    Second and third shot: Buffering
    -------------------------------------------

    What happens next depends on the type of combo you are performing.
    If your second strike is a weak punch or kick, you will have no problem, press the key in question and execute the third attack as quickly as you can.
    But if you are playing with the right character and want to deal some additional damage, then you will have to tie up the special attack.

    A tied move is a move made in conjunction with the move that precedes it (which must necessarily be a 'normal' strike). When you finish the special technique, the animation of the normal one is cut, and the special one starts immediately.
    Due to this, the two hits happen immediately one behind the other, with very little pause, producing a combo.
    There are two ways to tie the moves, either with the push-push technique or the push-release technique.
    We will use the Dragon Punch to explain how both techniques work.

    Rewards-rewards technique
    ---------------------

    This technique is equivalent to doing a small punch + special move combo.
    Requires the keys to be pressed twice.
    To do this, press your attack button, then perform a special technique immediately after pressing the button.
    Act like you haven't even pressed it. If you are fast, the combo will work perfectly.

    Remember that the joystick movement must not start until you have pressed the button for the first time.
    If your timing is wrong, you will get the same hold you can do with forward + strong punch.
    Also remember that only certain attacks can be used as a combo opening, and for example a hard kick would not work in this case.

    Technique rewards - release
    ------------------------

    Press the key hard and hold it down, then make the movement to execute the dragon punch and only at the end release the button.
    If you take the timing right, you'll get a dragon punch and the combo you want to perform.

    Remember that this will give you a strong crouching punch and a dragon punch, while before we got a strong standing punch and a dragon punch.
    With a little practice, you will be able to link up to three dragon punches together by pressing the attack button once, but if you time it right, you will get a really lethal combo.

    The only disadvantage of this type of technique is that you can use it to tie combos that require the use of the same attack button. Hold-press technique
    -----------------------------

    In order to perform, for example, a combo consisting of a strong punch and dragon punch performed with a weak punch, you can use the hold-and-press method. With this method you will have to press the button, hold it down, then press the second button.

    Since you never released the first button, the CPU only registered one key press.
    This method may seem complex at first, but if you have mastered the push-release technique then you will have no difficulty with it.

    Solution summary

    SUMMARY OF THE SOLUTION
    PART ONE: SPECIAL MOVES OF ALL CHARACTERS: RYU AND KEN
    SPECIAL MOVES BY CHUN LI
    SPECIAL MOVES BY EDMOND HONDA
    SPECIAL BLANKA MOVES
    SPECIAL MOVES OF ZANGIEF
    GUILE'S SPECIAL MOVES
    SPECIAL MOVES OF DHALSIM
    SPECIAL MOVES OF BALROG
    SPECIAL MOVES OF VEGA
    SPECIAL SAGAT MOVES
    SPECIAL MOVES BY M.BISON
    SPECIAL MOVES BY THUNDER HAWK
    FEI LONG SPECIAL MOVES
    SPECIAL MOVES OF DEE JAY
    SPECIAL CAMMY MOVES
    SECOND PART: COMBO SYSTEM

    Audio Video The Complete Walkthrough of: Street Fighter II - The World Warrior
    add a comment of The Complete Walkthrough of: Street Fighter II - The World Warrior
    Comment sent successfully! We will review it in the next few hours.