The solution is based on the American version of the game, there may be divergences from the Spanish version.
Having taken control of the character, frame the lower part of the ship, use the magnifying glass, take the object. Execute the commands that will be prompted to you, thus exploring the right and left side of the screen. Move forward another screen.
Exploring the coast
Examine the glittering dust on the right, activating a hidden screen. Retrieve the hedge shears by adding them to your inventory. Closely examine the quills on the left, then remove them with the scissors you just recovered. Continue forward, to the next screen, Cliff Gate. More glittering dust, also analyze this to activate a secret screen. Pick up the rope, continue forward one screen. Closely examine the sign on the right, combine it with the rope, go down.
Go forward two screens, zoom in on the gear, pull the handle to open access to a path. Move forward along a second screen, examine the dust on the grate, activating another secret screen. Take the tube, adding it to the inventory. Zoom in on the gear, combine it with the tube, pull the new object that will be formed by this combination. Zoom in again, thus recovering the hand saw, which will be added to your inventory. Also remember to take the postcard at the top of the slide. Go back to Cliff Gate. Zoom in on the chain below the M-shaped symbol on the gate. Use the hacksaw, open the gate, move forward one screen, arriving at the bathrooms. Retrieve the postcard from the rocking chair on the left. Move forward, one screen. Proceed along the path to the left, approaching the gate. Examine the sparkling dust on the left, near the tent, reaching the hidden area. You will get a new feature - the map. Try to use it, then selecting "beach" to be transported to the pier.
More sparkling dust that leads to a secret screen, take the wooden plank, add it to the inventory, go back to the bathrooms using the map. Zoom in on the mechanism next to the gate, rotate the circle to create a path that proceeds from the mechanism to the center of the circle, then send the powder to Malgrave, creating a path that leads into the interior of the island. Move forward one screen.
Video - Trailer E3
Exploring the city
Proceed forward, one screen. Examine the picture in the left corner in detail, adding it to your diary. Right, examine the door, retrieve the photo showing the kites, the bears, the vases. It will then be possible to solve the puzzle on the door. Initially connect the fire symbols, proceeding upwards, then to the left of the plant-shaped symbols, then stay adjacent to the edges of the figure to be able to connect the lightning-shaped symbols. Analyze the dust on the left, thus activating a hidden screen. Take the fork, adding it to the inventory. Go back up one screen, returning to South Street. Go back one screen here too, grab the kite. Proceed along three screens, arriving at the square. Retrieve the clock from the statue of Malgrave, then - at the crossroads - take a left, towards the butcher's. Continue straight ahead along the following screen, take a close look at the painting on the left, so that all of its components are noted in your journal.
Further ahead for one screen, arriving at North Street. Moving to the right, take a closer look at the photo, adding it to your diary to complete the message. Still left, analyze the dust to get to the hidden screen, from which you can pick up the insecticide. Then closely examine the switch at the bottom of the bridge, use the fork, go back one screen to the square. Reached the statue of Malgrave, continue to the crossroads, take a right, use the insecticide on the tree full of bees. You will then be able to access the cemetery. Straight for a screen, then left at the fork, then left again. Examine the glittering dust, causing a hidden screen to appear. Collect the ticket, go back another screen, then head right twice. Another fork, left, use the wooden plank on the right area. Climb up again, grab the clock, then drop the chest to make a hole. Go back one screen, continue to the right when you reach the crossroads, reaching the building there. Approach the mausoleum, take the letter and read it - its contents will be added to the diary.
Back in the square, turn left starting from the statue of Malgrave, thus approaching the butcher's shop. Then still ahead, examine the door in detail. You will now have to solve a puzzle, based on the famous phrase "to be or not to be", apparently represented in a symbolic way. Press the first button at the top twice, the second button at the top three times, the third button at the bottom twice, the fourth button at the bottom twice, always the fifth button at the bottom twice, and once the sixth fret at the top. Knock twice, then open the door using the handle. Go up the stairs to the left, analyze in detail the overturned table. Zoom in on the painting to add it to your diary. Move forward, zoom in on the door, adding a detail about the tragedy to the diary. Go back to the main entrance, this time preferring the path to the left, between the stairs and the door. When you reach a table, turn left again, zoom towards the coat hanger, move the jacket three times, revealing a map. Take it and add it to the diary. Exit the zoom screen, right, examine the glittering dust to cause a previously hidden screen to appear. Add the coin to the inventory, return to the main hall, move forward one screen. Zoom in on the ticket machine, open the door using your ticket, then swerve to the right and retrieve the kite from the table. Continue straight ahead for one screen, entering the theater.
One screen ahead, proceed to the right of the tree, grab the vase. Go back one screen, approach the stage again. Also remember to take the postcard, to the right of the tree there is a chair, you will find it there. So zoom in on the clock, move forward one screen, getting behind the scenes. Examine the patch of sparkling dust on the floor, causing one of the usual "hidden" areas to appear. Add the tile to the inventory, up one screen, examine the sparkling dust on the second door to get the valve. Remember to take the wooden-framed postcard, then use the map to return to the restrooms.
Go back two screens, grabbing the clock next to the swing. Then go two screens to South Street. Two more screens ahead, take a closer look at the newspaper vending machine. Use the coin to get a newspaper article about blackouts. Forward, towards the square, zoom in on the dust collector machine. Rotate the two quadrants to send the powder, then go down the stairs that will be revealed by the moving Malgrave statue.
Repairing the Dust Catcher - Part One
Go down the ladder, then at the crossroads proceed to the right, approaching the grate. Zoom in on the tube on the right, adding it to the diary. Turn left, grab another valve, adding it to your inventory. Go back one screen, continue forward, until you reach the "Warning!" Sign. Zoom in on the water pipes, combine them with both valves, then turn the valve to the center.
Proceed to the left, examine the glittering dust, then pick up the red lighthouse. Return to the surface, reaching the square. Then continue towards North Street (remember to take the postcard, immediately under the "Attention!" Sign). Combine the pitchfork with the contraption you can see on the ground near the bridge. So press the pitchfork hard, causing the drawbridge to descend. Pick up the postcard from the back of the building on the right. Go straight along two screens, arriving at the courtyard. Approach the main doors, proceeding straight across one screen. Then deviate to the left, analyze the pile of glittering dust, recovering the crank arm. Go through the double doors, reaching the study. Make your way along the path to the right, arriving at the studio. Zoom in on the glittering piece of paper on the piano, which will be added to your journal. Forward two screens, take the letter on the left, also to add to the inventory. Go back one screen, then - swerving to the right - turn the sphere and take the postcard.
Approach the table, retrieve the clock, and also the other glittering object - it's a valve. Automatically, a note about it will also be added to your diary. Using the map, move quickly to the beach. From here you can reach the harbor, then move one screen to get to Cliff Gate. Examine the usual glitter powder to get some leverage. Use the rope to go down to the spillway, then forward again, add the pipe to your inventory. By interacting with the sparkling powder, you can retrieve a letter. Use the map to project yourself towards the bathrooms. Approach the tent near the start of South Street, reaching the secret bathroom screen, to get a bolt. Continue to South Street, entering the shop. Left, interact with the sparkling dust, retrieving a stylized red pig. Then, using the map, you will have to reach the theater.
Repairing the Dust Catcher - Part Two
Go down the corridor to the left, arriving at the counter. Examine the glitter powder again, take the red button. Now go behind the scenes, you will find a first secret screen immediately on the left, from which you can recover the spatula. So still ahead, you will be able to access - on the right - a second secret behind the scenes screen, from which you will recover a letter. Still ahead, insert the red button in the third slot, then press it to cause the piano to descend into the main hall of the theater. Zoom in on the piano, use your diary to play the melody - since the piano flipped over during the fall, the melody you need to play is left-right-left-right-left-left-left. Take the arch, exit, proceeding towards the square. From here, make your way to the butcher's door, use the spatula to remove the ice, opening the door. Once inside, proceed to the right and zoom in on the prices of the meat, noting them in the diary - also remember to retrieve the postcard, immediately on the left. So go back to the fork, left, then right. Zoom in on the ticket vending machine, again adding a note to your diary. Press the left button three times. Examine the sparkling dust, recovering the sundial fragment, which will be added to the inventory. Go back to the square, proceed to North Street. Also in this case, interact with the sparkling powder: you will get a whip. Head towards the bathrooms, using the map. Starting from the tent, go back one screen, take a right, zoom in on the sundial. Combine it with the fragment you recently recovered so that a shadow appears over the sundial itself. Rotate the shadow so that the tip corresponds to the number 8 (VIII). You will get the light, another piece of machinery that you need to repair.
Go ahead to South Street. Enter the shop, zoom in on the swordfish hanging from the ceiling. Use the whip, then forward, left, take the teddy bear just under the letter "G" - remember to take the postcard under the letter "R" as well. Zoom in on the chest, you will have to solve a short puzzle: the lion will have to bite the monkey, the turkey and the donkey. Walk across the bridge to return to North Street. Left, forward, reaching the wall. You will now be able to repair the machinery using all the components you have recovered so far - valve, pipes, arc, light. Align the two discs, throw the powder at Malgrave, proceed along the flight of stairs that will appear.
Playing with electricity - First part
Starting at the foyer, go back one screen, then turn left. Examine the sparkling powder, take the water pipe. Go back to the farm, beyond the North Street wall. Zoom in on the mailbox, retrieving the postcard from it. Right, move to the sparkling object, let the bucket run down the well.
Zoom in on the engine, add it to the diary. Go back, then forward to the house, right. Zoom in on the address that appears on the house, add this to the diary as well. Left, then examine the glittering dust outside, thus recovering a smaller valve. Right, enter the farm. Right again, forward, pass the bed. Examine the dust, reaching the hidden screen. You will get a belt. Exit the farm, returning to the well. Combine the belt with the motor, then flip the switch to cause the bucket to rise, and it will come out of the pit. Grab the rusty gear, go back inside the farm, past the bed, then forward again. Zoom in on the experimental tool set, combine it with the small valve. A puzzle will appear, which you have to solve.
Turn the top left valve, then the center right valve. Turn the valve in the lower left, then the valve in the center left. Turn the top right valve, then the center left valve. Turn the lower left valve, then the center right valve. Drop the rusty gear into the mechanism, resulting in a new gear. Exit and go back to the farm. Approach the gate along the left side of the farm, zoom in, use the red lighthouse there, causing a puzzle to appear - which you have to solve. Leaving the first column alone, press "down" on the second and third, revealing a symbol at the top. Then press the button at the top of the fourth column, revealing a symbol at the bottom, which will open you access to a path. Continue forward for one screen, arriving at a sign indicating the presence of a maze. To overcome it, you simply have to proceed first to the right, then to the left, then twice to the right. At the main camp, proceed to the right, forward, then left. Move the swing, thus catching a teddy bear.
Go back one screen to an area where a pitchfork will be visible. From here, move right twice - up to a dead tree. Then right again, then forward. Examine the sparkling dust, recovering a blue pig. Go back three screens, then left, noticing a barn. Right - take the postcard; forward, left, you will come to the back of the barn.
Video - Opening Trailer
Playing with electricity - Second part
Examine the glitter dust to activate a hidden screen, retrieving the pincers. Go back three screens, to the area where the tires were deposited. Left, then right, take the clock. Go back one screen, noticing the debris caused by the burning of the wood. Left, right, left, grab the kite. Back one screen, right, to the barn. Zoom in on its door, use the bolt, and you will have access to a puzzle - the solution requires that each symbol be associated with a specific bolt. Suppose we order the holes by numbering them from top to bottom, from left to right, so that the first column of holes is 1-2-3, the second 4-5-6, the third 7-8-9, the fourth 10- 11-12. Suppose we order the bolts by associating them with letters of the alphabet in progression, from A to F, so that the first column of bolts is ABC, the second DEF. Initially, the bolts are placed in the slots of the holes ranging from 1 to 3 and from 10 to 12 - remember to associate the bolt with its initial position, it is essential to be able to understand the following instructions. The movements to be made are:
- move bolt B to slot 7,
- move bolt E up to slot 6,
- move bolt C to slot 4, then to slot 11,
- move bolt D to slot 9, then to slot 2,
- move bolt A to slot 8, then to slot 3,
- move bolt F to slot 5, then to slot 10,
- move bolt D up to slot 9,
- move bolt C to slot 4,
- move bolt B to slot 12,
- move bolt E up to slot 7, then to slot 2,
- move bolt B up to slot 7, then to slot 6, then to slot 11,
- move bolt A to slot 8, then to slot 1,
- move bolt C to slot 3, then to slot 8,
- move bolt D to slot 9, then to slot 3,
- move bolt A up to slot 6, then to slot 7, then to slot 12,
- move bolt C up to slot 1, then to slot 6, then to slot 7,
- move bolt F to slot 9, then to slot 4,
- move bolt D to slot 8, then to slot 1,
- move bolt F to slot 3,
- move bolt A up to slot 5, up to slot 10,
- move bolt C to slot 12.
Before entering the barn, turn left for a moment to pull the chain, thus going to retrieve the postcard. Then right, climb along the hay bales, pull the rope to remove the lock. Back at the entrance, approach the car, deviate slightly to the left. Zoom in on the photo, add it to the diary. Right, examine the glitter dust, retrieve the handle from the secret screen.
Exit outside, then proceed back twice to a screen dominated by the presence of a dead tree. Left, twice, then forward towards the mill. At the crossroads, turn right, get on the cart, proceed to the right. Use the lever, push it to reach the windmill door. Right, take the tiara, go back to the mill door. Zoom in and use the handle, reaching inside the mill itself. Zoom in on the phone booth, take the nearby tube (right), hook it to the phone.
Go back to the entrance, climb up, zoom in to the door and combine it with the red and blue pig, which must be combined with the puzzle connected to the compass. To be able to solve it, you will have to remember the contents of the notes found inside the butcher's shop, in particular those concerning the price of meat. The blue pig will have to go to illuminate the west-north-west area, click on the switch to remove the red pig, then move the light towards the south-south-east area. Then move the sandbag to the left, so that the ladder goes down and you can go up to the third floor. Then deviate to the left, press the sandbag again, noticing the fall of an object. Right, then left at the fork - avoid going out the door. Use the pliers to take Malgrave's head, which needs to be added to your inventory. Once out the door, make your way to the windmill, then collect the emblems associated with the lion, the owl, the crab and the fish. Add the relevant information to the diary, go back inside the mill. Drop to the second floor, swerve left, zoom in on the bed to get the bear. Turn on the radio to hear the story, then head back to the barn.
Go back three times, starting from the first screen, until you reach a dead tree. Right twice, you will find yourself in front of the barn, enter. Forward one screen, then right, examine the dust to activate the hidden screen, retrieving the book that will be considered your prize. Still ahead, towards the little room, where you will have to solve a puzzle that allows you to reconnect the electricity to a light bulb: to be able to overcome the first "jump" you will have to connect the four buttons that form a diagonal line at the bottom left, and then connect the button immediately at the top right of them. To overcome the second jump, you will have to start from the first, connect the nodes in such a way that they rise towards the area at the top right, then make them go down towards the center, then make them rise vertically, then connect the node on the far right (top ). To overcome the third jump, you will have to start from the lower right area, create a "triangle" to the right, then proceed left and up, reaching the end of the puzzle.
So, go back one screen, swerve to the right, flip the switch to activate the robot, destroy the lock, zoom in and grab the mask. Use the map to quickly return to the theater. Take advantage of the stairs on the left as you approach the door. Zoom in, use the mask on the door to activate a puzzle. Unfortunately, a solution cannot be provided, as it will be generated randomly every time you wake the screen. When you have placed all but one of the pieces (in the center), open your inventory and use this tile to open the door in front of you. Enter the theater, zoom in on the glittering object, grab the gear, use the map to teleport to the manor.
Move to the studio, go two screens forward, swerve left, zoom in on the library. Take out the books in the following order: lion, owl, crab, fish. Once you reach the vestibule, go straight, zoom in on the dust collector machine, line up the three rings to emit the dust. Doors will open, and you can proceed to the next chapter.
Getting to the truth
Zoom in on the dollhouse, adding a note to the diary. So walk forward, then turn right, examine the glittering dust, recovering both the dust itself and a magnifying glass. Continue to the back yard, remembering to retrieve the greenhouse postcard. At the back, zoom in towards the statue on the right, then towards the car, causing a puzzle to appear. Solve it to cause the pool to fill, so zoom in on the cannon on the left. Again use the lens you just picked up on the cannon, causing it to fire - you will need to change all icons so that they are identical, whatever the final icon is.
Also remember to briefly explore the path to the right so that you can get the postcard from the back of the courtyard. Then move forward, across the pool - take right twice, left twice, right once. Once in the courtyard of the factory, move to the left, activating the hidden screen, from which you can recover a lever, to add to your inventory. So use the map to return to the manor.
Enter the foyer, proceed to the left, zoom in on the machinery. Combine the machine with the lever you just obtained, then pull it to create a chair, so that you can later gain access to the second floor. Right, zoom in on the door, use the letters A and G to start the puzzle. The goal is to change the word "ERLAGVMA" in such a way that it becomes "MALGRAVE". Let's suppose that the lights at the top are numbered from 1 to 7 (from left to right), while those at the bottom must be indicated with letters of the alphabet, abcde. Activate the lights in this order: 1-e-2-c-5-a-3-d-4-e-5-e-5-e-6-e-7-e-6. Go inside, zoom in on the circuit on the right to add some notes to your diary. So zoom in on the bed, retrieve the tiara. Move left, then examine the sparkling dust to access the hidden screen, adding the key to the inventory. Use the map to project yourself towards the factory courtyard. Left, locating another pile of glittering dust. Retrieve the mosaic piece by placing it in your inventory. Right, zoom in on the door, use the key to open the door, proceed inside the factory. Forward one screen, then right. Zoom in on the generator, use the crank arm first, then twist it to restore electricity. Go up the stairs, remember to take the postcard to the left of the generator. Go up other stairs, right, zoom in on the giant mechanism. Use the water hose to restore the pressure. Right, locating another pile of glittering dust. Open the hidden screen to get the light, go back to the factory entrance. Hit the switch, watch the skit. Regaining control of the character, go up the stairs, this time continuing to the left. Press the item to free the car and return to the farm entrance. Zoom in on the glittering object, retrieving the yellow gear. Transport yourself to the graveyard using the map. Having taken the three gears, it will be necessary to open the doors of the mausoleum. At the crossroads, turn right, then zoom in on the door once you reach the mausoleum. Use the cleaned gear first, then the red gear, then the yellow gear. Come in.
Right, access the hidden screen, then add the dictionary to the inventory. Zoom in to the floor, use the mosaic piece to activate the puzzle. You will have to rotate four pieces. Suppose we associate them with their position: A for top, D for right, S for left, C for center. The order to follow is: D, C, D, A, C, D, C, A, D, S, C, D, C, C, S, D. You will notice how the path is blocked by the emission of a toxic gas. Go back one screen, then right. Try to climb the ladder, it will fall on you, but opening up a new path for you. Climb up this path, approach the window, then forward again towards the valve. Turn the valve, then jump down, gaining access to the manor. Enter the studio, watch the skit, after which you will be sent to the cell. Move all the way to the right, then straight. Retrieve the puzzle piece, then continue forward to a gate. Right, take the broom, use it on the objects beyond the gate, recovering the cell key. Use it immediately on the gate in front of you to proceed smoothly. Take the chair, go back to the first screen, use the cell on the chest in the center of the room, so you can get out.
Final plans - First part
Right, take the dust recovery mechanism from the table. Then go ahead, enter the greenhouse. Zoom in on the dollhouse, use the puzzle piece you just recovered. You will therefore have to solve the puzzle in question. The general idea is to create a chain that - starting from one side - reaches the opposite side, matching the symbols to the two ends of the brick. A possible solution, line by line:
- leave the first line blank,
- for the second row, insert a circle in the fourth last block, an X in the third last and in the penultimate, a triangle in the last,
- for the third row, insert a heart in the first block, the fifth will have a locked button, the eighth a circle, the ninth still a button, the tenth a triangle, the last a square,
- for the fourth row, insert a circle in the first block, a locked button in the second, a heart in the eighth, nothing in the ninth, a triangle in the tenth, a square in the last,
- for the fifth row, insert a circle in the first block, a square in the second, two Xs in the sixth and seventh, a heart in the eighth, a "still" button in the ninth, nothing in the last two,
- for the sixth row, insert a fixed button in the first block, a square in the second, two circles in the third and fourth, two stars in the fifth and sixth, leave the last slots empty.
So make your way to the next area, examine the glittering dust on the left, take the can opener. Right, zoom in on the circuits, hook the diorama, causing another puzzle to appear. Each of the objects is conceptually connected to other objects; five groups are made up, each of which is further separated into five levels. The sequences are:
- the first, connected to chicken: egg, chick, chicken, fried chicken, bones;
- the second, connected to counting: eye, stamp with the number 2, card of the 3 of diamonds, equation, bars to count;
- the third, connected to the alphabet: medallion with the letter A, climbing tree that creates the letter B, apple, internal frame that forms a D, external frame;
- the fourth, connected to the stages of the butterfly: leaf, bottle of champagne, cocoon, butterfly, framed butterfly;
- the fifth, connected to the creation of a chair: sprout, potted plant, tree, trunks, chair.
Final plans - Second part
The wall will slide off, and you can make your way to a hidden room. Examine the sparkling powder, recovering a horseshoe. Back in the foyer, go left, zoom in on the door and use the horseshoe to enter the next room. Turn left as you approach the stairs. Continue to the left, zoom in towards the "empty" to retrieve a bear from the stairs. Go back one screen, try to access the glittering dust, so you can recover the sun. Also remember to take the postcard to the left of the pile of glittering dust.
Right, zoom in on the podium, use the dictionary, opening a panel in front of you. Come in. Right, grab the tiara, then continue straight to examine the glittering dust, reaching the secret screen, which this time will allow you to take the earth. Look on the ground to the right to find a postcard. Then go up the ladder, further ahead, to get to the opposite side. Zoom in on the door, place the pieces of sun, moon, earth on it. Enter the final room. After hearing the dialogue, flip the switch to the right, then move left, then forward. Look left to flip another switch. Zoom in on the huge machine in front of you. Walk around the machine and interact with the following switches:
- the switch associated with the R must be turned to the right,
- the switch associated with the W must be turned to the right,
- the switch associated with the S must be turned to the right,
- the switch associated with E must be turned to the left.
Access will open to the last machine for the shipment of the powder. Zoom in on the panel that has now opened, rotate the discs as indicated in the image below, creating a path that allows the delivery of the dust pack that has been recovered so far.