Look out the window, grab the matches on the desk to the left, go out the door, go down the stairs and then leave the building. Go to the newsboy, talk to him, grab a newspaper and put it in your inventory, read the Strand in the papers, then turn around and go to Sergeant Rufles, have a chat together, then go ahead and turn the corner of Melcombe St. Talk and Glenworth St., then go left and enter the library. Approach the ladder, examine it, talk to Barnes at the counter, then take the two books on the table in front of the shelves, the one on underwater fauna and the one on the desperate pirate, read them both, go back to the counter and examine the flower in the window, talk to Barnes , listen to Holmes deduction, then leave the shop.
A MYSTERY UNFOLDS
Head back to Baker Street, enter Dr. Watson's patient gate, talk to Captain Stenwick about the disappearance of Baowpa, his Maori servant, then have a chat with Sergeant Rufles. Then go left and then to the back of the area, examine the door of the shed, take the piece of cloth caught on a nail, go inside and inspect the Maori design on the ground, then do the same with the bowl against the far wall, in the which you will find a ball. Take the item, read Holmes' remark, then go out, take a look at the back, then examine the ground for footprints, measure them and draw your own conclusions, then look up and look at the wall to see an item. in the middle of the metal, then exit the garden and turn the corner to the left. Go ahead, look to the other side of the wall, examine the footprints and follow them to a gate, use the ladder on the broken metal above the wall, climb on it, collect the fiber, then talk to Stenwick and at the end of the conversation, go back to home. Order Watson to talk to the newsboy, then analyze the fabric, the fiber and the fish bones with the microscope, listen to Holmes's remarks, then put the broken string on the saucer on the left, take the bottles of water, solvent, acid and alcohol from the table, click on the solvent and then on the fiber to see it dissolve, then analyze it. Put the ball in the microscope, cut it in two, take a sample with tweezers and place it on the analyzer plate on the left, soak it in acid, then light the candle and listen to the detective's remarks. As Watson, talk to the newsboy and then go to the bookstore, have a chat with Barnes, approach the shelving in the middle, get the book People at Earth'sEnd, read it, go back to Baker Street and talk to Holmes, then answer the quiz in one of three ways (Docks, Wharf, Thames). Open the map, jump to Wharf # 13 near the Thames, then once you reach your destination enter the bar on the right, talk to the bartender, listen to his answer, then exit, go left, cross the bridge, go down the stairs and head to the brick building on the left. Examine the door to see that it is closed, then take the rope on the right, then turn around to see a little boy at the window of the building on the opposite side, enter, talk to the Nepalese woman, closely inspect the altar and take the medallion from the other side. 'silver, then exit and turn to the other side of the street. Talk to the porter, take the bottle, then go back to the bar, talk to the bartender of the man with the silver eye, then enter the first private room in the back of the bar and look closely at the engraving on the table.
Then go to the Nepalese house, pass the postman, go up the stairs, enter the alley between the two buildings at the end of the street, cross the plank above the hole, take the bottle from the objects, open the door, talk to the guy, then do the same with the medallion, then go back to the bar, combine the knife with the packet, give the drunk the fake hand, take the hook he left on the counter, go back to the tower next to the postman, then go to the house of the Nepalese, turn left, then right of the ship with the wheel, advance to the green door, examine the number on the top right, turn in the same direction, then go forward until you find the green door # 12. Open it, examine the screen above it, combine the hook and string and click with the object on the hole. As Watson, talk to Holmes, go to the right of the building, turn the corner, clean the window, then solve the puzzle by moving the lock on the floor next to the door. Take the iron bar on the ground, examine the passport between the two boxes and the documents, take the pin on the left, use the bar on the boxes, take the lantern from the one on the left, enter the large door, examine the footprints under the door , click on it, then climb on the boards under the cauldron, move it under the tap, then approach the wall behind the metal part to the right of the door, open the tap closest to the ground, climb the plank again, go forward and push the cauldron, then click on the rope hanging on the pulley and on the cauldron, click on the end of the rope and on the door, then climb the boards again, use the knife on the rope hanging vertically, enter the door, go down into the chamber with the pedestal in the center, place your hand on it, use the lantern, look at the hieroglyphs on the wall, then advance to the temple door and press the symbols seen above mind in the incision (middle left, top right, bottom right, top left). Enter the door, look around, examine all the symbols and engravings, take the charcoal in front of the mattress across the room, go to the center, examine the dark drawing, then also take a look at the clothes near the column. Turn around, examine the dust near the exerciser, take the box with the flowers, then climb up to the altar and inspect the corpse's neck, then look closely at the dust beneath the dead man's fingers. Examine the fingertips of the left hand, take the figurine on the ground, examine the stele on the wall, then return to Baker Street, analyze the black powder, open the flower box with the knife, blow out the white powder, use the tweezers to raise the mixture, place it on the plate on the left, light the candle with the lighter, then talk to Watson, then go to the Cursed Mermaid Pub. Talk to the bartender, then go to the Nepalese, pass the prison house on the left and the one with the anchor, enter the alley in the center and take the letter on the box, then examine the register, then go to deposit 16 on the right side of the lot. .
BLACK EDELWEISS, 11TH OF SEPTEMBER, 1894
Take the bottle of sedative, fill the syringe and use it on the glass of water, then examine the hat, the jacket and the hair, then read the answer to the letter in the documents, inspect the other occupant of the cell, take the jar of meat and the spoon on the man, approach the mattress, put the yellow container on it, in addition to the hat and the jacket. Use the spoon on the lock, enter the numbers in sequence, exit the cell, go right, forward and then left, read Dr. Gygax's note, enter the laboratory, kneel, advance to the workbench on the right, take three needles, take a look around, then exit, go left, kneel again, talk to Maurizio, then go down the hall, read the note on the door, click on the crack to the left of the door for the key, enter, take the crowbar on the ground and the caliper next to the door, then go to the corner and, after having measured them, choose the 16mm tube, combine the sedative and the 15mm syringe, then put together the result of this merger and the tube, exit the room, go back to Maurizio, give him the crowbar, enter the laboratory, kneel, approach the workbench, take out the last object created and hit the nurse, then enter the sta without medicines, take the letter from the man's body, read it, take the bottle on the right, examine the crystals on the shelf, make your Black Edelweiss metal box yours, read the ledger to the left of the gate, then exit the laboratory . Go right to the corner, go up the stairs to the left, take the keys on the floor, enter the door on the other side, open the locker on the left with the spoon, take the white raincoat, go out the door on the right and enter. in the aviary on the left. Talk to Gerda, listen to Bauer, then look around and use the jar of meat on the water to fill it, then exit the room, go back to the room at the end of the corridor, open the cell door, enter the door and turn around. left after passing the laboratory.
Use the can of meat on the potassium, take a bottle of chlorine from the shelf, go to the counter near the door, put the potassium meat on the scale and the bottle of water at different times, then combine this item with the chlorine and put together the box to the result. Go back to the kitchen, use the new object on the door, go inside and look around, the bundle and the note on the table, read it, go back to the doctor's office, then proceed to the first basement, talk to Becker, enter the gate at the end of the corridor, study the two levers, go to the closet, take the anvil and the trolley to the right of Becker's cell, put it under the lever on the right, then place the cauldron on it, then use the bundle on the trolley and then pull the lever on the left. Enter the gate, pull the bundle to open the one in the distance as well, go down the stairs, talk to Wolff, go through the corridor to the right, then go back to the nearest intersection, turn right, enter the corridor, try to enter the room afterwards that of Sigmund, solve the puzzle like the one already seen before, then enter and take a look around, taking the key to the left of the door. Exit, go back to Doctor Gygax's office at the end of the parallel corridor, open the door with the key, take the objects inside and examine around, then read the Wolff file in the locker, then collect the key and the note across the desk. Explore a bit, open the door to the next room, approach the corner table and read the notebook with notes on Gygax's experiments, examine the bird used as a test subject, leave the room, take the telegram behind the desk, read it , exit the place, go up the stairs and press the lever on the right to open the gate. Talk to Becker, cross the hall, turn right at the corner, open the door with the key you collected earlier, look around, go around the corner, grab the fake beard from the bookcase, read the paper on the desk, go down to the basement , enter Gygax's office, take the folder with no name, take a look at Schwarz's photo in the documents, then go talk to Wolff, then go to the corridor outside Gygax's office and press the flashlight to the left of the door.
Look around the harbor, go right, enter the bank, talk to the guard, pay him if needed, follow the signs leading to the Cajun Quarters, enter the gate to the right and left of the harbor stairs, then enter at the shed to the left of where the dog is, go out, cross the arch of the Saloon and the bridge overlooking the swamp. Talk to Champagne, paying him to tell you as much as possible, go back to Arneson, have a chat with him, go back to the Saloon, then get ready to chase the thief who will rob Watson. Enter the shed, go out the other door, go up the steps to the right, open the side gate, go around the tractor, cross the ramp, get on the boat, pass the crates and boxes, then climb the boards to the right, look at left, then climb on the wheel of the boat, go down to the balcony on the right, jump to the ground from the railing at the end of the balcony, then go to the one behind the dog. Then grab the net that contains strange green deals to go to the other side, enter the shed with the sailor cleaning the ground, go out the other door, enter the Chinese quarter, climb to the top of the ramp, then jump down, climb the ladder on which there are several boxes, push the two down on the pulley to make the platform go upstairs, go around the room of the building, then go down to the ground on the other side, go up the stairs at the end of the courtyard to access another balcony, turn right, go through the green roof to reach the next building, look left, go up the stairs, go forward, enter the Chinese room, exit left, cross the corridor in the same direction, enter the door to the end and into the next, exit, jump over a ladder, grab the ledge of the next building, go forward, cross the bridge, then try to enter anotherbuilding, jump down to see a black man on the left, go up the stairs and then the metal ladder in the center of the room. Once at the top, turn around, click on the sack hanging from a pulley to go to the other side, go forward, climb the ladder at the bottom of the windowsill, then go down to a room with a giant fan on the left, climb on it, push the rusted metal frame on the fan to stop it, then head to the right side to get past it.
Go ahead to end up in a courtyard with a sleeping man, go out the door and go through the fence on the right, then go talk to the sheriff, then use the map to quickly reach the French Quarter in search of Arneson. . Approach the woman, examine the gate with the bison, ring the bell and talk to the maid, then go to the stables, use the knife to open the door, get the nails on the table, then go out the door to find yourself on one side of the house. . Go to the front, examine the flowers, go back to the side, pick up the Incan Lily, the Bluebell and the White Lily on the left, go to the back and take the metal stick near the fountain, approach the stairs, examine the footprints and the blood to earth with the magnifying glass, then follow the tracks, always analyzing them with your favorite instrument. Exit the gate to be attacked by the midges, then go back, enter the back door, examine the blood on the floor, go to the kitchen, inspect the ham on the table, then tell Watson to use the basin on the fountain. As Watson, go get it, fill it with water, then take it to the stable for the horse to drink, which will stand up and allow you to take the hammer under it. Go back to Holmes, then, again in his shoes, go left out of the kitchen, examine the tracks in the corridor with the lens, then enter the back room and take a look around, move the bed, open the wooden chest with the knife and grab the ruby, then exit the room and follow the footprints all the way down the hall to the right. Examine them once more, analyze the blood in front of the door, try to open it, then enter the living room, examine the right hand of the corpse on the floor, take the bottle of champagne from the cabinet, inspect the photos, the fireplace and all the others. items that may be useful to you, then proceed to the door to the right of the fire, examine the plank near the first window and the blood, then exit there, go up the stairs and enter the bedroom. Take the piece of paper on the coffee table on the right, read it, then take the books "Tales of Fantastic Hunts" and "Flora and fauna of Louisiana" from the bookcase, open the box on the table to the left of the bed and take the metal tube, then go out the door, examine the lemon tree, then go to the right of the bed and read the New Orleans Star to solve a new puzzle.
Open the safe with the combination "1 2 2 3 2 4 2 4 3 4 2 6", take the key, examine the weapon, then enter the trophy room, use the key you just found, after the scream run into the stables , walk around it, take the log and slam it against the door, pull the maid down from the ceiling, read the note stuck on her, go back to the trophy room, put the pipe in the hole in the center of the table to the left of the sofa, examine the reflection, take a look at the goat's head hanging on the wall, take the horn on the desk, put it on the goat, look at the picture of Arneson with a woman, go back to the center of the room to hear a click, go up to the bedroom, take the lemon tree, then place it on the pressure platform in the trophy room. Use the metal staff on the eye of the beast, enter the secret room, read the two documents on the desk and examine the photograph alongside, then exit, go down the stairs, go to the stables, talk to Watson and Eulah, enter the room, examine the numbers on the blackboard, take the maid and the brother to the Gallaghers, try to leave the house, go back to the trophy room after being attacked by the midges, take a lemon from the tree, go back to Watson and give him the fruit, examine the pool of blood on the path, proceed to the end of the dock, inspect the rope tied to the stake and the map to return to the port. Talk to the Louisiana Nymph Keeper, combine the three flowers in the inventory and give them to the woman, listen to Lucy, then head to the Champagne hut, talk to him, give him the bottle and take what he has to give you, then go back to the mansion. Arneson, answer "Raccoon" on the quiz, then grab a slice of ham in the kitchen, put it on the steps in front of the back door, see where the raccoon's nest is, then go to the stables and get the nails, if you don't already have them. taken before. Go up to the balcony of the bedroom, combine the planks, nails and the hammer to create a ladder, reach the animal's nest and take the ring, then go to the secret room, use the object to open the locker, take the money from the red box and the gun. Go out, go down the stairs, talk to the sheriff, go into the bedroom, go out the balcony, go back to the Champagne hut, give him the money to make him talk, take a look at Arneson's note in the documents, look in the branches In old Sam's net, cross the rock and stop in front of the jellyfish. Follow Arneson's note, shoot the gun at the body hanging on the right, go forward to the part of the coast where there are boats, skulls and totems.
Once back on Baker Street, enter code 56436 6134 to solve the puzzle, try to interpret the language book, then go to Barnes's bookshop and give him the volume, then go to the newsboy and buy a copy of the Strand. Read the newspaper, run to the Cursed Mermaid Pub, talk to the bartender, take the room key, open the door to the side of the bar, examine the map and the piece of paper, take the photo, click on the intersection of latitude and longitude to find your next destination, the Ardnamurcham coast. Talk to the bartender about this place, listen to what he has to tell you, go back to Baker Street, then run to the bookstore to find out about Barnes's translation. At this point, leave for Scotland.
SCOTLAND, ARDNAMURCHAM LIGHTHOUSE, DECEMBER 1894
Enter the lighthouse, go up the steps, examine the two sphinxes, take the iron bar, try to open the door, turn around, proceed to the destroyed structure near the rocks, take the worn rope inside, go right, examine the ship wreckage, grab another piece of rope, advance to the three geysers, take a look at the desperate pirate book among the documents, stand in the center of the three holes, face the ram-shaped rock and keep going until Holmes it does not say that you have arrived. Use the iron bar on the rock, then use the rope on the other one, enter the hole, go forward, examine the stone slab on the wall and the skeleton, take the old pirate dagger and use it on the stone, open it, enter the room of treasure, approach the skeleton hanging on the right, touch it to drop it, take the empty flask, examine the hook on which the bones were hanging, follow the rope to the wall to see that it is connected to a panel, then enter the room further on, grab the small bottle of rum and the big funnel on the ground, then go to the other side and pick up the rusted gate fragment. Exit the cave and reach the area with the scaffolding, use the broken dagger on the chest in the center, move forward, click on the two boards to the right, look up, climb, then go back into the cave, use the lantern on the hook of the skeleton, pull the rope attached to the panel, then use the ladder and climb up. Use the empty flask on the barrel to fill it with gunpowder, go down, go back to the lantern, go to the left of the scaffolding, climb the boulders, cross the plank to get to the other side, go forward again, then turn left and advance again. Look at the hole above you, use the funnel on it, go back, go right, get the bones, use the rags with the rum bottle to fill them with alcohol, then light the bone torch with matches. Exit, go right all the way, click on the boulder on the left, then combine the rag and the bottle full of gunpowder, immediately throwing the bomb at the rock. Go to the other side, grab the skeleton belt, go forward, examine the machinery on the left to see a button at the top, made up of four small circles and four rings. Turn one ring and click the button to see how many circles are illuminated, leave the ring in the center as it is, turn the next one twice and press the button, then turn the next one three times, then turn the last two times and press the button again to solve the puzzle.
Use the large stone on the ground on the locked lever, put the belt on the lower right wheel, pull the lever, retrieve the belt, proceed to the next cave, examine the holes in the ground, throw a lighted torch in each hole, use the belt on the rock in the center and drop down into the hole. Take another torch, go forward into the water, turn left, take the wooden leg, go back to the center of the cave, cross the rocks, go left and proceed to the gate at the bottom, examine the footprint on the left and the hole on the right, then take the wooden leg out of the inventory and use it on the hole to open the gate. Go ahead, click on the chest in front of MacGrinty on the throne, take the sword in the skeleton's hand, turn around, enter the cave on the right, then once at the bottom, look up and click on the hole above you. As Watson, turn around and go to the right of the coast, grab a log, drop it on the furthest hole to form a bridge, cross it, go forward, climb the metal pegs attached to the wall, then exit. Go ahead, open the door, then immediately exit the lighthouse and reach the destroyed building at the end of the clearing, but without first taking the bucket on the left. Fill it with water, go back to the lighthouse and use it on the containers full of poisonous gas, shoot Ashmat, pull the lever on the column to the right of the stairs, go up, examine the pentagram and the leviathan in the center, reach the upper floor, collect the panel white on the left, use it on the pool of blood at the top of the stairs, solve the puzzle by clicking on the squiggles of blood to form the symbol of the Great Old Ones. Then proceed to Ashmat, climb to the top of the lighthouse, unlock the door with the iron bar, enter, talk to Dirty Sommers, climb and read the piece of paper on the table, go back up, enter the door and then automatically go downstairs. . Enter "stomach" as an answer to the quiz, take the key, go back to the top of the lighthouse, use it on the door, go out and talk to Lord Rochester, read the directive above, face the light of the lighthouse, take the empty bottle on the ground , put it in the lower ring, turn the wheel to straighten the blue bottle, take it, stand in front of the green bottle, place the blue one on the lower ring and turn the wheel to bring it up and start the final sequence.
A MYSTERY UNFOLDS
BLACK EDELWEISS, 11TH OF SEPTEMBER, 1894
SCOTLAND, ARDNAMURCHAM LIGHTHOUSE, DECEMBER 1894