The solution of Inazuma Eleven

Please note:

The solution is based on the American version of the game, some terms and / or situations may therefore differ from the Spanish version.

Chapter 1

At the end of the opening cut-scene, the purple arrow guides you to the area on the right where you can set foot on a playing field for the first time. The required task is really simple: steal the ball from your opponent. To do this, use the stylus to draw lines that start from your player and are directed towards the opponent in possession of the ball. After watching another cutscene, go back to the starting house and talk to the character in the upper right part of the room, starting a cutscene. At the end, have a conversation with the man to the left of the row of cars before returning to the playing field. The purple arrow now - at the end of another movie - guides you to the world map: choose the garden, at the bottom right, and watch the cut-scene before approaching the yellow signal near the tower. Use the ladder to get to the top: when you get back in control of the character, go down again and head to the exit where a series of events take place during the cutscenes.
At the shoot go down the stairs and exit the building using the door on the left, continue in that direction at the end of the cutscene and chat with the guy in the training ground. After that, go back to the initial house, talk to the character who is now on the left to add him to your party by choosing the first dialogue option. Walk towards the school, go up to the second floor and pick up the object on the left before talking to another boy who is nearby, who - by selecting the first dialogue option again - will enter your party. To recruit the last member, move to the playing field and talk to the boy near the flag.
Return to the starting house to make the plot progress through a cutscene, then talk to the girl to be challenged in another match: steal the ball from your opponents, as learned above, and have your goalkeeper equal all the shots. at the opponents' net. At the end of the game talk again with the girl, then with the boy in the lower right, finally interact with the wardrobe that moves in a suspicious way to start another game. This time at least one goal is required, and to score it you will need to make the ball touch the top cupboard. Go back to school, choose the first of the options offered by the girl and continue with another meeting. This time it will be tough, because your opponents are very strong. Winning is almost impossible, so try not to concede a goal. After a few cutscenes, a new acquisition is inserted into your ranks: now when the ball is directed towards your goal, hit the sparkling circles to make the newcomer intervene, then direct him towards the opponent's net and shoot on goal to execute his special shot. which will guarantee you at least one marking. After choosing the team name and symbol, move on to the next chapter.





The solution of Inazuma Eleven

Chapter 2

After collecting the item in the third class, go downstairs and click A near the blackboard to start a cut-scene that introduces the shop where you can buy items and equipment. Then go to the third floor and continue to the left. It is possible that from now on you will come across some challenges - randomly generated - that help you improve the strength of your team: face as many as you can, they are crucial to reaching the level required by the pivotal challenge in the plot. Back at the starting house, explore it briefly, then go to the school soccer field and enter the world map, choosing the destination in the lower left.
Walk to the right to arrive at a soccer field where the first real game takes place, after the masked tutorials of the first chapter. Start the game by talking to the girl next to the flag and familiarize yourself with the game system. Focus on the defenses and use the goalkeeper's Special Defense if necessary. In attack you can use a trick: as in the old isometric soccer games, the shot taken from the short side of the area has a high probability of ending up in the back of the net. The weakness of the opposing team should allow you to win without particular difficulty. If this does not happen, it is advisable to face as many random challenges encountered during the game to get ready for the next matches.
After a succession of cut-scenes, go back to talking to the girl from before, then go back to school and then back to the starting house where you save the game before talking to the girl on the left, who offers you another game. This is the moment when the first difficulties arrive: your opponents will quickly use a tactic that will paralyze your formation allowing them to score a goal without difficulty. You will therefore have to score at least two goals to beat them. The ideal situation sees you score a first goal at the beginning, giving the number 10 the shot during the first action to take advantage of his Special Shot before the opponents implement their trick. Recovered on the score of 1-1, now use your number 11 to shoot: his first shot will be saved easily, the second one will be executed together with the number 10: the combination will be unstoppable. Winning the game guarantees you to pass the second chapter.



The solution of Inazuma Eleven

Chapter 3

Go to the initial house to start a movie, then visit the school library to chat with the woman on the left who assigns you a simple soluble quest by collecting the four shiny objects scattered on the floor. After talking to the woman with glasses as well, exit to the top left as indicated by the arrow. In the next area, exit right again, then enter the leftmost building in sight. Inside, move to the left where you can talk to a character who assigns you a mission. Now go to the area where the pool is as another event is taking place at the top of that area.
Back to the world map, choose the destination in the lower left corner, reach the soccer field and start a chat with the girl on the sidelines to start a new game. This time the opponents are not resorting to devious traps, nor are they particularly strong. However, they have an attentive and capable defensive sector that will often force you to change your offensive intentions. Fortunately for you, their goalkeeper is particularly poor, so your shots will end up at the back of the net often and willingly.
After the victory, you can return to the original home and observe the countless cut-scenes that take place in that area. You have to exit on the left, but first go to the upper left corner and start another, last, cutscene. Now a game disguised as a causal challenge awaits you, actually really easy, so you should overcome it without particular difficulties and find yourself in a new area. Start by exploring the top and enter the room on the right. Then, once you return to the school yard, enter the world map to head to the area represented at the bottom left. After a cut-scene that marks your return to this setting, move to the soccer field to watch your players' shooting training phases. Just observe for now until you are brought back to the main area from which you access the world map by going to the right. There you choose the new destination which is now available for the first time. Then enter the train from the upper door and after collecting the two objects, head to your next meeting, accessible thanks to the road at the top. Given the difficulty of the game you are about to face, it is good that you save. In fact, your opponent has a good defense to which he also adds an excellent attack. All offensive players in the opposing formation have Super Shot. This basically forces you to use a Super Catch whenever your goalkeeper has to make a save. However, the opposing goalkeeper also has a Special Catch, so to overcome it you will have to use the Super Shot at your disposal, or buy the new Super Shot available for your number 10. This game can be played with serenity around level 17: if yours level is lower you can try anyway, but if you find any difficulties, go back to the schoolyard to face some random challenges and thus improve the level of your players. When you manage to defeat the difficult challenge you will have access to the fourth chapter.



The solution of Inazuma Eleven

Chapter 4

The starting point, once again, is the initial home. When the cutscenes are over, get out of there and head to the soccer field behind the school. Do not stop, but continue to the right, taking the lower path, to arrive in a new area not yet explored. Notice the character indicated by a flag and approach to start a conversation that will culminate in a challenge on the playing field. The game is easy and you just need to score a goal to take home the victory, so I won't dwell on it. After returning to the football field, continue to the left and arrive near a new building: inside, in the lower part of the game environment, near a blackboard, you will find a character with whom you must converse. Then return to the garden in front of the school and approach the girl standing a few steps from the statue, start a conversation and you will soon discover that the statue is actually a secret door. Beyond the threshold talk to the man behind the counter and choose any of the dialogue options to determine the bonus you will receive upon completing the dungeon, then open the door above and move through the maze: the maze of alleys is randomly generated. every game, therefore it is not possible to provide a path to the exit. When you manage to get to the head of the labyrinth you will find yourself in a room that has four doors and a man in the center: to open the doors you must first defeat the latter. It is a rather difficult dungeon because if you are defeated or you escape from a fight you will be catapulted to the entrance of the labyrinth, and if this were not enough you will also have to look for the way out again, because the path will be generated again. At the end of the exploration of the rooms you will arrive at a soccer field where a man will throw you a challenge for a real match. The opponents are no stronger than others already faced: the victory this time earns you a point in one of the team's statistics depending on the answer given to the man at the counter.
At the end of the game, several cutscenes carry the story forward, leaving you waiting until you regain control of your character in the classroom. So go to the initial house and talk to everyone there, then access the wolrd map and choose the setting at the top. Save and get on the train to face another match. The difficulty in this case is that the opponents do not consume TP Points to score the special moves. Despite this, they use them with the same frequency as the opponents they have already faced, so victory is not impossible, even if the opposing players are all very strong. Pay attention to the shots of the opponent number 9, you will need the goalkeeper's Special Catch to repel them, but do not underestimate the attacking phase of the opponents in general. Your hopes once again lie in the special hits of number 10 and 11.
At the end of the game you will have access to the fifth chapter.

The solution of Inazuma Eleven

Chapter 5

Enter the initial house to start a cut-scene, then return to the world map and choose the one located to the right of the school as the next destination. After a quick visit to the shop, walk down the small street that passes between two shops until you come across an exit at the top right that leads to a football field. Talk to the woman there to start the game. The challenge is decidedly mild, and beyond the almost unstoppable shot of their captain you will not encounter many difficulties. At the end, return to the shop to watch a cut-scene that ends with your return to the original home. After the cut-scene, you enter the adjacent building, where another cutscene takes place. Then switch to the world map and head to the location north of the school: save and face a difficult battle. As you may have noticed many of your players are sick and in these conditions their statistics all mark a value of 1. To solve the problem go back to the save - it is therefore important that you have saved before starting the match - and wander around the world of I play by recruiting other players - these are the characters noticed during the normal sequence of play outside the soccer fields -. Since defenders and midfielders are the most affected by the flu, you will find substitutes at least in these roles, but the more reserves you manage to sign the better. In addition, your best elements must be around level 22 in order to get the best of the game that awaits you. If you face random challenges during this first part of the game you will have no difficulty in settling the match in your favor. Opponents have a good defense, but a rather poor goalkeeper, so try to shoot whenever possible.
Back at the house at the end of the match, access the world map where a new location to the west of the school is now available. Upon your arrival you will be greeted by a cut-scene: at the end go back to the world map and visit the area east of the school. Follow the sign of the flag and enter the building, approach the wall on the inside and face the simple battle. Go back to the initial house and talk to the girl to close the chapter.

The solution of Inazuma Eleven

Chapter 6

In the starting house area, approach the top of the parking lot to start a cut-scene. Now enter the initial house, then return to that point of the parking lot to find a man: after talking to him, open the world map to start another cutscene. At the end go back to the house again, talk to the girl, then go to the school, go up to the third floor to talk to the man in the room on the left. Then go back to the world map and choose the setting east of the school, go all the way to the right by accessing a new area where a shop is marked by a flag: before entering it, if you want, you can explore the new environment. Once this is done, return to the world map and explore the area southwest of the school, visiting the soccer field to start a cutscene. After talking to the man in midfield, head back to the world map and head to the tower setting to the southeast. After a simple game - you just need a goal to win - and a new series of cutscenes, go back to the school to talk to the man who has now appeared in the center of the pitch. After choosing the first dialogue option, go back to the world map and choose the setting with the train as your destination: take care of yourself and save before getting on the train that takes you to the very first game, the final of the tournament. The opponents are tough and have a really skilled number 10 in front of them. In the best Spanish tradition, the key to victory lies in defense. Set up a grim 4-4-2 and close in a hedgehog, concentrate your efforts on regaining the ball and when this happens pass the ball to one of your two forwards, who must be engaged only in the shot on goal. Obviously choose the two strongest strikers in the squad and concentrate on the defensive phase. If your players are at least level 26 using this simple strategy you should be able to win without suffering excessively, as long as you are adept at preventing their ball possession from prolonging excessively.

The solution of Inazuma Eleven

Chapter 7

Go immediately to the initial house, then talk to the man who is in the field in front of the school, then open the world map and choose the setting at the bottom left. Once there, exit immediately to the right, observe the cutscene, then return to the world map. Now you have to visit some settings in the world map and observe the videos that are shown in those places: start with the one characterized by the lower right tower, then the one at the top where the train is and finally the one east of the school. In the latter you must first move to the right, then continue right again after the cutscene towards the shop.
Go back to the world map and choose the destination in the lower left, talk to the man on the sideline then return to the world map and head west of the school where you go up to the house indicated by a flag to enjoy a cut-scene. Return to the room east of the school and head right into the shop mentioned earlier. After the conversation - and any purchases - use the exit below and head to the building indicated by the purple arrow. In this juncture you will earn a new Super Catch for the goalkeeper, but at the same time you will have to face a really difficult challenge: you will need your attacking mile to score a goal within 15 seconds. At the end, head to the new field discovered a little while ago, which is on the right in the setting east of the school. A very tough match will take place there, so remember to save. Opponents have a tough defense, which is better overcome with a dense net of passing rather than dribbling, and a rolling goalkeeper. To unhinge his stamina keep targeting him with Super Shot - but don't use your best! - Until he has consumed all the TP points with the Super Catches. At that point you can score easily. With players on level 30 you should face the game with serenity. Just remember to keep the goalkeeper's new Super Catch for the combined shot of the two attackers. At the end of the game talk to the man next to you, choose the first option, then from the world map go to the train area, heal and save before getting in the carriage to another match.
The difficulty level of this match is very high. The opposing defenders are grim, moreover they control the ball very well and hardly lose possession. The goalkeeper is at the level of the one faced previously. To win, always use your best Special Shot, as there won't be many opportunities to get to the shot. Also, make every tackle to your defender's special maneuver - as you will not be taken away from TP points if you lose the one-on-one - to hope to get the better of it. The most formidable opponents in attack are the number 9 and the number 11. Always use the goalkeeper's Special Catch on their shots; be aware that it will be sufficient to use the cheapest one in terms of TP. After the victory, a movie closes the chapter.

The solution of Inazuma Eleven

Chapter 8

At the end of the class segment, go back to the starting house, from there go to the courtyard in front of the school for a new cutscene, then go up to the third floor and enter the classroom on the right, activating another cutscene. When finished, return to the tower setting, starting another cut-scene as you approach the base of the building. Then go back to the previous room in the school building, then exit and follow the man outside. Finally, return to the initial dwelling to kick off another portion of the plot shown through the cutscenes.
When the game resumes, move to the right towards the soccer field (the one inside the warehouse), see another cutscene, then go to the area to the left of the school. Here in the upper part there is a house - which you have already visited some time ago - which you must enter. Following a new cutscene, go and open the door on the left in the building located in the courtyard in front of the school. Also, as you may have noticed, you now have another character for your team.
Now go to the soccer field, then at the end of the cutscene that takes place there, head towards the hospital (reachable from the exit at the bottom left, from the parking lot). Talk to the man on the right on the second floor, watch the developments, then go back to the world map and choose the train area as your destination, then as a habit heal and save, as you are about to face a match. The opposing team is definitely less strong than others already faced and concentrates all its qualities in defense. In goalkeeper, in particular, it seems unsurpassable, in the literal sense of the term. You will soon discover that in every attacking action entrusted to your two strongest forwards, it is bound to stop on his gloves. The secret to scoring a goal and winning the match - otherwise destined to end in a defeat on penalties - is to rely on the kid with glasses who, at the time of the shot, will use a new Super Shot that will bag itself at the bottom of the net. So defend the result - easy feat if your team has reached at least level 32 - and you will move on to the next chapter.

The solution of Inazuma Eleven

Chapter 9

At the end of the opening cutscene, take your character to the courtyard in front of the school. In short, you find yourself on your own. Enter the building at the bottom right, in front of which the statue was initially located. At the end of the short cutscene, access the world map again and go to the southeast area and climb the tower. In a short time you can go down and go back to the house near the school. You then witness a conversation after which you find yourself still wandering around alone. So go to the pool area, enter the building on the left and go up to the second floor where you can have a conversation with a man near a table. At the end of the chat, return to the school and visit the library for another dialogue session. Finally, return to the soccer field, located in the setting at the bottom left: returning to the world map you will now discover that you have obtained a third Special Catch. At this point you could already perform the usual actions that lead you to face a match: go back to the initial house, talk to the girl and choose the first option, then head north and get on the train only after being treated and saved. However, if your level is below 38-39, your fate will be inexorably a defeat. In this case you can easily make up for it by wandering around the game world and accepting the random challenges that are submitted to you until you have reached a level that allows you to face the challenge that awaits you on an equal footing.
In the match you are about to face your opponents will be the twins you have met several times over the course of the game. These two are not the only ones to be feared: their striker number 9 is in fact the most dangerous element in the ranks of rivals. To stop the latter's shots it is necessary to use the third Special Catch learned a little while ago, while for all the others the second is still sufficient: the first, at this point in the game, is practically useless. Even so, the shot you take with the twins will almost always end up at the bottom of your net, with the exception of the first one right after the initial whistle, so be prepared for tricky situations. In any case, it is good that your goalkeeper has a good number of TP points, so as to minimize the opponent's scoring. As you can guess, to win the match you will have to score several goals, and this will only be possible if you have acquired a certain skill in the course of the game and if your players have been trained sufficiently in casual challenges. When you manage to win a cut-scene it will introduce the final chapter.

Chapter 10

First head to the hospital, bottom left of the initial house, and enter the room on the second floor, then witness a series of cutscenes and then move on to the world map to access the setting of the tower. Climb the latter to talk to a man before returning to school. Now go back to the usual starting house, talk to the girl and choose the first option, then switch to the world map and go north, to the train area. After healing and saving, get in the carriage to arrive in a new setting, then proceed upwards until a cutscene interrupts you, showing you the skills of your next opponents. Then entered the new setting, go left and talk to the man you find there, choose the first dialogue option. At the end of the cutscene, exit and open the doors in the corridor on the left, then go through the other corridor on the right, then return to the initial corridor and explore the door on the right. Finally exit to the right and advance to start the game.
During the first half the opposing team has infinite TP points, so be very careful not to miss the ball inappropriately. In fact, the simple offensive phase can be very dangerous if at the end of your action the opponents are able to restart in speed. The ideal conduction of the first half foresees a tight defense using the 4-4-2. It is likely that you will concede a goal in any case, but if you limit your goals to one you have a good chance of recovering in the second half. As mentioned before, use at least the goalkeeper's second Special catch to stop the opponent's attacks.
In the interval, go back to wandering around the room: by opening the second door to the left of the corridor on the left you start a cut-scene.
When the game resumes the fight becomes more balanced thanks to the fact that the opposing team finally begins to consume TP points when performing special moves. Therefore, place the kid with glasses as the first tip and take advantage of his Special Shot, which - as you learned in the previous game - is the most difficult move to parry among those at your disposal. Also, try to do as many special moves as possible with each of your men on the pitch. If you have trained your men to the level required by the game, you will be able to make up for the disadvantage and win the final victory. If that doesn't happen, go back to the last save and train your lineup further. After the victory a cutscene precedes the final credits.
Congratulations, you have finished Inazuma Eleven.

Solution Video - The first 30 minutes

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